YanCheng_Metrology/Assets/Scripts/CXX/Tools/Tool_Screw.cs

121 lines
2.9 KiB
C#

using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 十字螺丝
/// </summary>
public class Tool_Screw : Tool_Base
{
/// <summary>
/// 是否已拧紧
/// </summary>
public bool isInstall;
/// <summary>
/// 上螺丝位置
/// </summary>
public Transform installPos;
/// <summary>
/// 是否带电
/// </summary>
public bool hasElectricity;
/// <summary>
/// 安装状态时Y的local值
/// </summary>
public float initPostionY;
/// <summary>
/// 螺丝拆装事件回调
/// </summary>
private Action<bool> installAction;
/// <summary>
/// 螺丝判断条件回调
/// </summary>
private Func<bool> checkCanMove;
public void AddinstallAction(Action<bool> action)
{
this.installAction=action;
}
public void AddCheckAction(Func<bool> checkCanMove)
{
this.checkCanMove=checkCanMove;
}
protected override void OnMDown()
{
base.OnMDown();
}
/// <summary>
/// 螺丝是否可以拧
/// </summary>
/// <returns></returns>
public bool CanMove()
{
if(checkCanMove==null)
{
return true;
}
else
{
return checkCanMove.Invoke();
}
}
/// <summary>
/// 被拧紧
/// </summary>
/// <param name="screwdriver"></param>
public void BeInstalled(Tool_Screwdriver screwdriver)
{
//动画
transform.DOLocalMoveY(initPostionY, 1)
.OnUpdate(() =>
{
transform.RotateAroundLocal(Vector3.up, 1);
screwdriver.transform.position = installPos.position;
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
})
.OnComplete(() =>
{
Debug.Log("螺丝已拧紧");
isInstall = true;
isMoving = false;
screwdriver.isMoving = false;
installAction?.Invoke(true);
screwdriver.ReBackHead();
CallScoreAction(true);
});
}
/// <summary>
/// 被拧松
/// </summary>
/// <param name="screwdriver"></param>
public void BeUnInstalled(Tool_Screwdriver screwdriver)
{
//动画
transform.DOLocalMoveY(initPostionY - 0.02f, 1)
.OnUpdate(() =>
{
transform.RotateAroundLocal(Vector3.up, 1);
screwdriver.transform.position = installPos.position;
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
})
.OnComplete(() =>
{
Debug.Log("螺丝已拧松");
isInstall = false;
isMoving = false;
screwdriver.isMoving = false;
installAction?.Invoke(false);
screwdriver.ReBackHead();
CallScoreAction(false);
});
}
}