YanCheng_Metrology/Assets/Scripts/Project/Objects/ToolAndMaterial/Tool_SelectComponent.cs

43 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
public class Tool_SelectComponent : BaseToolOrDevice
{
public override void OnEnter()
{
base.OnEnter();
Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
//GameManager.UIMgr.ShowPanel<ItemTips>(E_UI_Layer.System, (panel) =>
//{
// panel.Init(gameObject.name, pos);
//});
///高亮
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
_highlight.SetHighlighted(true);
}
}
public override void OnDown()
{
base.OnDown();
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(itemInfo.triggerID, true) == 0)
{
GameManager.PacksackBagMgr.AddOneToolOrMater(itemInfo);
GameManager.UIMgr.HidePanel<ItemTips>();//提示面板
Destroy(gameObject);
}
}
public override void OnExit()
{
///关闭高亮
//if (GameManager.UIMgr.GetPanel<ItemTips>())
// GameManager.UIMgr.HidePanel<ItemTips>();//提示面板
base.OnExit();
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
_highlight.SetHighlighted(false);
}
}