50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System.Collections;
|
|
using DG.Tweening;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class UI_MaskPanel : BasePanel
|
|
{
|
|
private float fateInTime = 1f;
|
|
private float intervalTime = 1f;
|
|
private float fateOutTime = 1f;
|
|
|
|
/// <summary>
|
|
/// 初始化
|
|
/// </summary>
|
|
public void Init()
|
|
{
|
|
var img = GetControl<Image>("Mask");
|
|
Color color = img.color;
|
|
color.a = 0;
|
|
img.color = color;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 显示
|
|
/// </summary>
|
|
public override void ShowMe()
|
|
{
|
|
GameManager.EventMgr.AddEventListener(Enum_EventType.HideMask, HideMask);
|
|
}
|
|
/// <summary>
|
|
/// 隐藏面板
|
|
/// </summary>
|
|
public override void HideMe()
|
|
{
|
|
GameManager.EventMgr.RemoveEventListener(Enum_EventType.HideMask, HideMask);
|
|
}
|
|
private void HideMask()
|
|
{
|
|
var image = GetControl<Image>("Mask");
|
|
Sequence mySequence = DOTween.Sequence();
|
|
mySequence.Append(image.DOFade(1, fateInTime).SetEase(Ease.InOutQuad));
|
|
|
|
mySequence.AppendInterval(intervalTime);
|
|
|
|
mySequence.Append(image.DOFade(0, fateOutTime).SetEase(Ease.InOutQuad))
|
|
.OnComplete(() => { GameManager.UIMgr.HidePanel<UI_MaskPanel>(); });
|
|
}
|
|
|
|
|
|
} |