YanCheng_Metrology/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableUpdateTrigger.cs

31 lines
853 B
C#

using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> update;
/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
void Update()
{
if (update != null) update.OnNext(Unit.Default);
}
/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
public IObservable<Unit> UpdateAsObservable()
{
return update ?? (update = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (update != null)
{
update.OnCompleted();
}
}
}
}