YanCheng_Metrology/Assets/Scripts/Project/UI/UI_Panel/UI_ReceiveTaskPanel.cs

35 lines
1.1 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_ReceiveTaskPanel : BasePanel
{
private string triggerName;
public void Init(string triggerName)
{
GetBigger();
this.triggerName = triggerName;
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Button_Accept":
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
ScoreManager.instance.Check(triggerName, "ÈÎÎñ½ÓÊÜÍê³É");
//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
}
break;
}
}
void GetBigger()
{
GetControl<Image>("Image_Background").rectTransform.DOLocalMove(new Vector3(738, 388, 0), 2.5f);
GetControl<Image>("Image_Background").transform.DOScale(new Vector3(1, 1, 1), 2.5f);
}
}