90 lines
3.2 KiB
C#
90 lines
3.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UniRx.Triggers;
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using UnityEngine;
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namespace UniRx
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{
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public static partial class DisposableExtensions
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{
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/// <summary>Dispose self on target gameObject has been destroyed. Return value is self disposable.</summary>
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public static T AddTo<T>(this T disposable, GameObject gameObject)
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where T : IDisposable
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{
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if (gameObject == null)
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{
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disposable.Dispose();
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return disposable;
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}
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var trigger = gameObject.GetComponent<ObservableDestroyTrigger>();
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if (trigger == null)
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{
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trigger = gameObject.AddComponent<ObservableDestroyTrigger>();
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}
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#pragma warning disable 618
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// If gameObject is deactive, does not raise OnDestroy, watch and invoke trigger.
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if (!trigger.IsActivated && !trigger.IsMonitoredActivate && !trigger.gameObject.activeInHierarchy)
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{
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trigger.IsMonitoredActivate = true;
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MainThreadDispatcher.StartEndOfFrameMicroCoroutine(MonitorTriggerHealth(trigger, gameObject));
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}
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#pragma warning restore 618
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trigger.AddDisposableOnDestroy(disposable);
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return disposable;
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}
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static IEnumerator MonitorTriggerHealth(ObservableDestroyTrigger trigger, GameObject targetGameObject)
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{
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while (true)
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{
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yield return null;
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if (trigger.IsActivated) yield break;
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if (targetGameObject == null) // isDestroy
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{
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trigger.ForceRaiseOnDestroy(); // Force publish OnDestroy
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yield break;
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}
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}
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}
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/// <summary>Dispose self on target gameObject has been destroyed. Return value is self disposable.</summary>
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public static T AddTo<T>(this T disposable, Component gameObjectComponent)
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where T : IDisposable
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{
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if (gameObjectComponent == null)
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{
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disposable.Dispose();
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return disposable;
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}
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return AddTo(disposable, gameObjectComponent.gameObject);
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}
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/// <summary>
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/// <para>Add disposable(self) to CompositeDisposable(or other ICollection) and Dispose self on target gameObject has been destroyed.</para>
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/// <para>Return value is self disposable.</para>
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/// </summary>
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public static T AddTo<T>(this T disposable, ICollection<IDisposable> container, GameObject gameObject)
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where T : IDisposable
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{
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return disposable.AddTo(container).AddTo(gameObject);
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}
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/// <summary>
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/// <para>Add disposable(self) to CompositeDisposable(or other ICollection) and Dispose self on target gameObject has been destroyed.</para>
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/// <para>Return value is self disposable.</para>
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/// </summary>
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public static T AddTo<T>(this T disposable, ICollection<IDisposable> container, Component gameObjectComponent)
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where T : IDisposable
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{
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return disposable.AddTo(container).AddTo(gameObjectComponent);
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}
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}
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} |