36 lines
928 B
C#
36 lines
928 B
C#
// for uGUI(from 4.6)
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
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using System; // require keep for Windows Universal App
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableSubmitTrigger : ObservableTriggerBase, IEventSystemHandler, ISubmitHandler
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{
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Subject<BaseEventData> onSubmit;
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void ISubmitHandler.OnSubmit(BaseEventData eventData)
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{
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if (onSubmit != null) onSubmit.OnNext(eventData);
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}
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public IObservable<BaseEventData> OnSubmitAsObservable()
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{
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return onSubmit ?? (onSubmit = new Subject<BaseEventData>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onSubmit != null)
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{
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onSubmit.OnCompleted();
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}
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}
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}
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}
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#endif |