YanCheng_Metrology/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableUpdateSelectedTri...

36 lines
1.0 KiB
C#

// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableUpdateSelectedTrigger : ObservableTriggerBase, IEventSystemHandler, IUpdateSelectedHandler
{
Subject<BaseEventData> onUpdateSelected;
void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
{
if (onUpdateSelected != null) onUpdateSelected.OnNext(eventData);
}
public IObservable<BaseEventData> OnUpdateSelectedAsObservable()
{
return onUpdateSelected ?? (onUpdateSelected = new Subject<BaseEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onUpdateSelected != null)
{
onUpdateSelected.OnCompleted();
}
}
}
}
#endif