YanCheng_Metrology/Assets/Scripts/ExcelData/DataContainer/TB_UserExamStat.cs

47 lines
1.1 KiB
C#

/// <summary>
/// 保存用户考试状态
/// </summary>
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//用于记录场景中物品的信息
[Serializable]
public class ReconnetItemInfo
{
public int toolId;
public int triggerID;
public string toolName;
//public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
public Vector3 selfPosInToolRoom;
}
public class TB_UserExamStat
{
/*public int schemeID = -1;//当前方案ID
public int processId = -1;// 当前流程Id
public int subProcessId = -1;//当前子流程Id
public int subProcessStepId = -1;//当前子流程步骤Id*/
/// <summary>
/// 背包中所有的工具和材料
/// </summary>
public List<string> allToolAndMaterial = new List<string>();
/// <summary>
/// 所有已经穿戴的装备
/// </summary>
public List<string> allWear = new List<string>();
/// <summary>
/// 场景名称
/// </summary>
public string sceneName = "";
/// <summary>
/// 当前场景内的所有可触发物品
/// </summary>
public List<ReconnetItemInfo> currentSceneTools = new List<ReconnetItemInfo>();
}