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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 材料/工具/设备
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/// </summary>
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public class D_ToolAndMaterialData
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{
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public int id;
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public string objName;
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public int type;
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public string prefabName;
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public string iconSpriteName;
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}
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