229 lines
5.8 KiB
C#
229 lines
5.8 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public interface IEventInfo
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{
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}
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public class EventInfo<T> : IEventInfo
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{
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public UnityAction<T> actions;
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public EventInfo(UnityAction<T> action)
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{
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actions += action;
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}
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}
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public class EventInfo: IEventInfo
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{
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public UnityAction actions;
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public EventInfo(UnityAction action)
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{
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actions += action;
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}
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}
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/// <summary>
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/// 事件中心
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/// </summary>
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public class EventCenter : BaseManager<EventCenter>
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{
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private EventCenter() { }
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/// <summary>
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/// 存储所有事件 及 关心事件的函数
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/// </summary>
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private Dictionary<string, IEventInfo> eventDic = new Dictionary<string, IEventInfo>();
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/// <summary>
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/// 存储所有事件 及 关心事件的函数
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/// </summary>
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private Dictionary<Enum_EventType, IEventInfo> eventEnumDic = new Dictionary<Enum_EventType, IEventInfo>();
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/// <summary>
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/// 添加无参事件监听
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/// </summary>
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/// <param name="type">事件名称</param>
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/// <param name="action">无参委托函数</param>
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public void AddEventListener(Enum_EventType type, UnityAction action)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo).actions += action;
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}
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else
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{
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eventEnumDic.Add(type, new EventInfo(action));
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}
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}
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/// <summary>
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/// 添加有参事件监听
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/// </summary>
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/// <typeparam name="T">参数类型</typeparam>
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/// <param name="type">事件名称</param>
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/// <param name="action">有参委托函数</param>
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public void AddEventListener<T>(Enum_EventType type, UnityAction<T> action)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo<T>).actions += action;
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}
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else
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{
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eventEnumDic.Add(type, new EventInfo<T>(action));
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}
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}
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/// <summary>
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/// 移除无参事件监听
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/// </summary>
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/// <param name="type">事件名称</param>
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/// <param name="action">无参委托函数</param>
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public void RemoveEventListener(Enum_EventType type, UnityAction action)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo).actions -= action;
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}
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}
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/// <summary>
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/// 移除有参事件监听
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="type"></param>
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/// <param name="action"></param>
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public void RemoveEventListener<T>(Enum_EventType type, UnityAction<T> action)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo<T>).actions -= action;
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}
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}
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/// <summary>
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/// 触发无参事件
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/// </summary>
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/// <param name="type"></param>
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public void EventTrigger(Enum_EventType type)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo).actions?.Invoke();
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}
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}
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/// <summary>
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/// 触发有参事件
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/// </summary>
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public void EventTrigger<T>(Enum_EventType type, T info)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo<T>).actions?.Invoke(info);
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}
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}
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/// <summary>
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/// 添加无参事件监听
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/// </summary>
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/// <param name="eventName">事件名称</param>
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/// <param name="action">无参委托函数</param>
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public void AddEventListener(string eventName, UnityAction action)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo).actions += action;
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}
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else
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{
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eventDic.Add(eventName, new EventInfo(action));
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}
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}
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/// <summary>
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/// 添加有参事件监听
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/// </summary>
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/// <typeparam name="T">参数类型</typeparam>
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/// <param name="eventName">事件名称</param>
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/// <param name="action">有参委托函数</param>
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public void AddEventListener<T>(string eventName, UnityAction<T> action)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo<T>).actions += action;
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}
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else
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{
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eventDic.Add(eventName, new EventInfo<T>(action));
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}
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}
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/// <summary>
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/// 移除无参事件监听
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/// </summary>
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/// <param name="eventName">事件名称</param>
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/// <param name="action">无参委托函数</param>
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public void RemoveEventListener(string eventName, UnityAction action)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo).actions -= action;
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}
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}
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/// <summary>
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/// 移除有参事件监听
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="eventName"></param>
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/// <param name="action"></param>
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public void RemoveEventListener<T>(string eventName, UnityAction<T> action)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo<T>).actions -= action;
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}
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}
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/// <summary>
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/// 触发无参事件
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/// </summary>
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/// <param name="eventName"></param>
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public void EventTrigger(string eventName)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo).actions?.Invoke();
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}
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}
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/// <summary>
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/// 触发有参事件
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/// </summary>
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public void EventTrigger<T>(string eventName, T info)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo<T>).actions?.Invoke(info);
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}
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}
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/// <summary>
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/// 清空所有事件监听
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/// </summary>
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public void Clear()
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{
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eventDic.Clear();
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eventEnumDic.Clear();
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}
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}
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