34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace HighlightPlus {
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[CustomEditor(typeof(HighlightSeeThroughOccluder))]
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public class HighlightSeeThroughOccluderEditor : Editor {
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SerializedProperty mode, detectionMethod;
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void OnEnable() {
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mode = serializedObject.FindProperty("mode");
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detectionMethod = serializedObject.FindProperty("detectionMethod");
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}
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public override void OnInspectorGUI() {
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serializedObject.Update();
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EditorGUILayout.PropertyField(mode);
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if (mode.intValue == (int)OccluderMode.BlocksSeeThrough) {
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EditorGUILayout.HelpBox("This object will occlude any see-through effect.", MessageType.Info);
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EditorGUILayout.PropertyField(detectionMethod);
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} else {
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EditorGUILayout.HelpBox("This object will trigger see-through effect. Use only on objects that do not write to depth buffer normally, like sprites or transparent objects.", MessageType.Info);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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