YanCheng_Metrology/Assets/Scripts/Wwz/OfficeScene/OfficeTimelineControl.cs

58 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class OfficeTimelineControl : MonoBehaviour
{
private PlayableDirector mPlayableDirector;
//过场动画所用的玩家模型
private GameObject playerModel;
public GameObject playerController;
public GameObject aniCamera;
// Start is called before the first frame update
void Start()
{
//playerController.SetActive(false);
//mPlayableDirector = GetComponent<PlayableDirector>();
//mPlayableDirector.Stop();
//mPlayableDirector.stopped += OnPlayableDirectorStopped;
//playerModel = transform.GetChild(0).gameObject;
//StartTimeline(); //TODO 这里先掉一下,后续应该流程控制的时候触发调用
}
private void Update()
{
if (Input.GetKeyDown("p"))
{
OnPlayableDirectorStopped(null);
}
}
public void StartTimeline()
{
mPlayableDirector.Play();
}
private void OnPlayableDirectorStopped(PlayableDirector aDirector)
{
//if (mPlayableDirector == aDirector)
//{
GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);
Invoke("DestroyPlayer", 1f);
//}
}
private void DestroyPlayer()
{
Destroy(playerModel);
Destroy(aniCamera);
playerController.SetActive(true);
GameManager.EventMgr.EventTrigger(Enum_EventType.InitializationUI);
}
void OnDestroy()
{
//mPlayableDirector.stopped -= OnPlayableDirectorStopped;
}
}