YanCheng_Metrology/Assets/Scripts/Project/Objects/Other/MirrorController.cs

32 lines
793 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MirrorController : PermanentTriggerBase
{
protected override void OnStart()
{
base.OnStart();
}
protected override void OnMDown()
{
base.OnMDown();
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
GameManager.UIMgr.ShowPanel<UI_CheckMyselfPanel>(E_UI_Layer.Mid);
}
}
/// <summary>
/// ²»ÐèÒª¶ÏÏßÖØÁ¬»Ö¸´
/// </summary>
/// <returns></returns>
/// <exception cref="System.NotImplementedException"></exception>
public override string SaveCurrentTriggerStat()
{
return "";
}
public override void LoadCurrentTriggerStat(string triggerInfo){ }
}