32 lines
793 B
C#
32 lines
793 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class MirrorController : PermanentTriggerBase
|
|
{
|
|
protected override void OnStart()
|
|
{
|
|
base.OnStart();
|
|
}
|
|
protected override void OnMDown()
|
|
{
|
|
base.OnMDown();
|
|
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
|
|
{
|
|
GameManager.UIMgr.ShowPanel<UI_CheckMyselfPanel>(E_UI_Layer.Mid);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// ²»ÐèÒª¶ÏÏßÖØÁ¬»Ö¸´
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="System.NotImplementedException"></exception>
|
|
public override string SaveCurrentTriggerStat()
|
|
{
|
|
return "";
|
|
}
|
|
|
|
public override void LoadCurrentTriggerStat(string triggerInfo){ }
|
|
}
|