YanCheng_Metrology/Assets/Scripts/ProjectBase/EventCenter/EventCenter.cs

240 lines
6.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public interface IEventInfo
{
}
public class EventInfo<T> : IEventInfo
{
public UnityAction<T> actions;
public EventInfo(UnityAction<T> action)
{
actions += action;
}
}
public class EventInfo: IEventInfo
{
public UnityAction actions;
public EventInfo(UnityAction action)
{
actions += action;
}
}
/// <summary>
/// 事件中心
/// </summary>
public class EventCenter : BaseManager<EventCenter>
{
private EventCenter() { }
/// <summary>
/// 存储所有事件 及 关心事件的函数
/// </summary>
private Dictionary<string, IEventInfo> eventDic = new Dictionary<string, IEventInfo>();
/// <summary>
/// 存储所有事件 及 关心事件的函数
/// </summary>
private Dictionary<Enum_EventType, IEventInfo> eventEnumDic = new Dictionary<Enum_EventType, IEventInfo>();
/// <summary>
/// 添加无参事件监听
/// </summary>
/// <param name="type">事件名称</param>
/// <param name="action">无参委托函数</param>
public void AddEventListener(Enum_EventType type, UnityAction action)
{
if (eventEnumDic.ContainsKey(type))
{
(eventEnumDic[type] as EventInfo).actions += action;
}
else
{
eventEnumDic.Add(type, new EventInfo(action));
}
}
/// <summary>
/// 添加有参事件监听
/// </summary>
/// <typeparam name="T">参数类型</typeparam>
/// <param name="type">事件名称</param>
/// <param name="action">有参委托函数</param>
public void AddEventListener<T>(Enum_EventType type, UnityAction<T> action)
{
if (eventEnumDic.ContainsKey(type))
{
(eventEnumDic[type] as EventInfo<T>).actions += action;
}
else
{
eventEnumDic.Add(type, new EventInfo<T>(action));
}
}
/// <summary>
/// 移除无参事件监听
/// </summary>
/// <param name="type">事件名称</param>
/// <param name="action">无参委托函数</param>
public void RemoveEventListener(Enum_EventType type, UnityAction action)
{
if (eventEnumDic.ContainsKey(type))
{
(eventEnumDic[type] as EventInfo).actions -= action;
}
}
/// <summary>
/// 移除有参事件监听
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="type"></param>
/// <param name="action"></param>
public void RemoveEventListener<T>(Enum_EventType type, UnityAction<T> action)
{
if (eventEnumDic.ContainsKey(type))
{
(eventEnumDic[type] as EventInfo<T>).actions -= action;
}
}
/// <summary>
/// 触发无参事件
/// </summary>
/// <param name="type"></param>
public void EventTrigger(Enum_EventType type)
{
if (eventEnumDic.ContainsKey(type))
{
(eventEnumDic[type] as EventInfo).actions?.Invoke();
}
}
/// <summary>
/// 触发有参事件
/// </summary>
public void EventTrigger<T>(Enum_EventType type, T info)
{
if (eventEnumDic.ContainsKey(type))
{
(eventEnumDic[type] as EventInfo<T>).actions?.Invoke(info);
}
}
/// <summary>
/// 添加无参事件监听
/// </summary>
/// <param name="eventName">事件名称</param>
/// <param name="action">无参委托函数</param>
public void AddEventListener(string eventName, UnityAction action)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo).actions += action;
}
else
{
eventDic.Add(eventName, new EventInfo(action));
}
}
/// <summary>
/// 添加有参事件监听
/// </summary>
/// <typeparam name="T">参数类型</typeparam>
/// <param name="eventName">事件名称</param>
/// <param name="action">有参委托函数</param>
public void AddEventListener<T>(string eventName, UnityAction<T> action)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo<T>).actions += action;
}
else
{
eventDic.Add(eventName, new EventInfo<T>(action));
}
}
/// <summary>
/// 移除无参事件监听
/// </summary>
/// <param name="eventName">事件名称</param>
/// <param name="action">无参委托函数</param>
public void RemoveEventListener(string eventName, UnityAction action)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo).actions -= action;
}
}
/// <summary>
/// 移除有参事件监听
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="eventName"></param>
/// <param name="action"></param>
public void RemoveEventListener<T>(string eventName, UnityAction<T> action)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo<T>).actions -= action;
}
}
/// <summary>
/// 触发无参事件
/// </summary>
/// <param name="eventName"></param>
public void EventTrigger(string eventName)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo).actions?.Invoke();
}
}
/// <summary>
/// 触发有参事件
/// </summary>
public void EventTrigger<T>(string eventName, T info)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo<T>).actions?.Invoke(info);
}
}
/// <summary>
/// 触发有参事件
/// </summary>
public void EventTrigger<T,D>(string eventName, T info)
{
if (eventDic.ContainsKey(eventName))
{
(eventDic[eventName] as EventInfo<T>).actions?.Invoke(info);
}
}
/// <summary>
/// 清空所有事件监听
/// </summary>
public void Clear()
{
eventDic.Clear();
eventEnumDic.Clear();
}
}