28 lines
471 B
C#
28 lines
471 B
C#
using UnityEngine;
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public class UI_CheckMyselfPanel : BasePanel
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{
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public void Init()
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{
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}
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public override void ShowMe()
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{
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}
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public override void HideMe()
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{
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "closeBtn":
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GameManager.UIMgr.HidePanel<UI_CheckMyselfPanel>();
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break;
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default:
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break;
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}
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}
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} |