104 lines
2.0 KiB
C#
104 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class MonoMgr : SingletonAutoMono<MonoMgr>
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{
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/// <summary>
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/// ?????
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/// </summary>
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private event UnityAction onUpdate;
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/// <summary>
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/// ????????
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/// </summary>
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private event UnityAction onFixedUpdate;
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/// <summary>
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/// ????????
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/// </summary>
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private event UnityAction onLateUpdate;
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/// <summary>
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/// ????
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/// </summary>
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/// <param name="action"></param>
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public void AddUpdateListener(UnityAction action)
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{
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onUpdate += action;
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}
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/// <summary>
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/// ???
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/// </summary>
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/// <param name="action"></param>
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public void RemoveUpdateListener(UnityAction action)
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{
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onUpdate -= action;
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}
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/// <summary>
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/// ????
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/// </summary>
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/// <param name="action"></param>
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public void AddFixedUpdateListener(UnityAction action)
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{
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onFixedUpdate += action;
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}
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/// <summary>
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/// ???
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/// </summary>
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/// <param name="action"></param>
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public void RemoveFixedUpdateListener(UnityAction action)
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{
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onFixedUpdate -= action;
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}
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/// <summary>
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/// ????
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/// </summary>
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/// <param name="action"></param>
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public void AddLateUpdateListener(UnityAction action)
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{
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onLateUpdate += action;
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}
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/// <summary>
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/// ???
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/// </summary>
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/// <param name="action"></param>
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public void RemoveLateUpdateListener(UnityAction action)
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{
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onLateUpdate -= action;
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}
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/// <summary>
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/// ?????
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/// </summary>
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private void Update()
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{
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onUpdate?.Invoke();
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}
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/// <summary>
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/// ?????????
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/// </summary>
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private void FixedUpdate()
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{
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onFixedUpdate?.Invoke();
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}
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/// <summary>
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/// ????????
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/// </summary>
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private void LateUpdate()
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{
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onLateUpdate?.Invoke();
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}
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}
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