171 lines
6.9 KiB
C#
171 lines
6.9 KiB
C#
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using TMPro;
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using UnityEngine.EventSystems;
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using System.Collections;
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using System;
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public class UI_MenuBar : BasePanel
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{
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[SerializeField]
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private Sprite ExpandSprite, CollapseSprite;
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private Button closeDefaultBtn, toolRoomBtn, siteBtn, workOrderBtn, missionBtn, officeBtn, disassemblyAssemblyWorkOrderBtn, toolKitBtn;
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public int countDown = 0;
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private int time;
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public int workOrderID = 5006;
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public int disassemblyAssemblyWorkOrderID = 5007;
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/// <summary>
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/// 记录倒计时的协程
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/// </summary>
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private Coroutine coroutine;
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public void Init()
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{
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//coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
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//MenuBarIamge = GetControl<Image>("MenuBar");
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closeDefaultBtn = GetControl<Button>("CloseDefaultBtn");
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toolRoomBtn = GetControl<Button>("ToolRoomBtn");
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siteBtn = GetControl<Button>("SiteBtn");
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workOrderBtn = GetControl<Button>("WorkOrderBtn");
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missionBtn = GetControl<Button>("MissionBtn");
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officeBtn = GetControl<Button>("OfficeBtn");
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toolKitBtn = GetControl<Button>("ToolKitBtn");
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disassemblyAssemblyWorkOrderBtn = GetControl<Button>("DisassemblyAssemblyWorkOrderBtn");
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}
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public override void ShowMe()
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{
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GameManager.EventMgr.AddEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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}
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private void SwitchSubProcessStepTriggerID(int triggerID)
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{
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if (triggerID == workOrderID)
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{
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Debug.Log("工作单提示");
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}
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if (triggerID == disassemblyAssemblyWorkOrderID)
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{
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Debug.Log("拆装工单提示");
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}
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}
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public override void HideMe()
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{
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GameManager.EventMgr.RemoveEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
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GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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}
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public void CheckBtnBySceneName(E_SceneType type)
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{
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Debug.Log(type.ToString());
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if (GetControl<Image>("MenuBar").transform.localPosition.x == 960)
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{
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GetControl<Image>("CloseDefaultBtn").sprite = ExpandSprite;
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GetControl<Image>("MenuBar").transform.DOLocalMoveX(1070, 0.5f);
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}
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toolRoomBtn.gameObject.SetActive(type != E_SceneType.ToolRoom);
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siteBtn.gameObject.SetActive(type == E_SceneType.ToolRoom);
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workOrderBtn.gameObject.SetActive(type == E_SceneType.Office || type == E_SceneType.Site);
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missionBtn.gameObject.SetActive(type == E_SceneType.Office || type == E_SceneType.ToolRoom || type == E_SceneType.Site);
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officeBtn.gameObject.SetActive(type == E_SceneType.ToolRoom);
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disassemblyAssemblyWorkOrderBtn.gameObject.SetActive(type == E_SceneType.Office);
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toolKitBtn.gameObject.SetActive(type != E_SceneType.Office);
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}
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/// <summary>
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/// 倒计时
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/// </summary>
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/// <param name="time">倒计时多久</param>
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/// <returns></returns>
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private IEnumerator CountDown(int time)
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{
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this.time = time;
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countDown = time;
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WaitForSeconds waitForSeconds = new WaitForSeconds(1);
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while (countDown > 0)
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{
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yield return waitForSeconds;
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GetControl<Image>("MenuBar").transform.DOLocalMoveX(1070, 0.5f);
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}
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "CloseDefaultBtn":
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GetControl<Image>("MenuBar").transform.DOLocalMoveX(960, 0.5f);
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GetControl<Image>("CloseDefaultBtn").sprite = CollapseSprite;
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if (GetControl<Image>("MenuBar").transform.localPosition.x == 960)
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{
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GetControl<Image>("CloseDefaultBtn").sprite = ExpandSprite;
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GetControl<Image>("MenuBar").transform.DOLocalMoveX(1070, 0.5f);
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}
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break;
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case "ToolRoomBtn":
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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panel.Init();
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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GameManager.ScenesMgr.LoadSceneAsyn("04_ToolMaterialScene", () =>
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{
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
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});
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});
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break;
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case "SiteBtn":
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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panel.Init();
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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GameManager.ScenesMgr.LoadSceneAsyn("05_LiveScene", () =>
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{
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
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});
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});
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break;
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case "WorkOrderBtn":
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(workOrderID, false) == 0)
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{
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GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) =>
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{
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panel.Init(workOrderID);
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});
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}
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break;
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case "WorkTicketBtn":
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break;
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case "DisassemblyAssemblyWorkOrderBtn":
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(disassemblyAssemblyWorkOrderID, false) == 0)
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{
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GameManager.UIMgr.ShowPanel<UI_InstallAndDismantleTicketPanel>(E_UI_Layer.Mid, (panel) =>
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{
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panel.Init(disassemblyAssemblyWorkOrderID);
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});
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}
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break;
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case "ToolKitBtn":
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GameManager.UIMgr.ShowPanel<UI_ToolAndMaterialPanel>(E_UI_Layer.Mid, (p) =>
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{
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});
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break;
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default:
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break;
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}
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}
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}
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