162 lines
4.7 KiB
C#
162 lines
4.7 KiB
C#
using System.Runtime.InteropServices.ComTypes;
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using UnityEngine;
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/// <summary>
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/// 统一引用单例类
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/// </summary>
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public class GameManager : SingletonAutoMono<GameManager>
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{
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#region 底层框架内容
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/// <summary>
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/// Ui管理类
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/// </summary>
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public static UIManager UIMgr { get; private set; }
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/// <summary>
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/// 事件中心
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/// </summary>
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public static EventCenter EventMgr { get; private set; }
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/// <summary>
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/// 公共mono
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/// </summary>
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public static MonoMgr MonoMgr { get; private set; }
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/// <summary>
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/// 二进制管理类
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/// </summary>
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public static BinaryManager BinaryMgr { get; private set; }
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/// <summary>
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/// json管理类
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/// </summary>
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public static JsonManager JsonMgr { get; private set; }
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/// <summary>
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/// 场景加载管理类
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/// </summary>
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public static ScenesManager ScenesMgr { get; private set; }
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/// <summary>
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/// 资源加载类
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/// </summary>
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public static ResourcesManager ResourcesMgr { get; private set; }
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/// <summary>
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/// 音乐音效管理类
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/// </summary>
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public static MusicManager MusicMgr { get; private set; }
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#endregion
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#region 项目管理类
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/// <summary>
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/// 数据管理类
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/// </summary>
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public static DataManager DataMgr { get; private set; }
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/// <summary>
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/// 网络接口管理类
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/// </summary>
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public static NetManager NetMgr { get; private set; }
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/// <summary>
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/// 实训流程管理类
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/// </summary>
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public static ProcessManager ProcessMgr { get; private set; }
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/// <summary>
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/// 报告管理类
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/// </summary>
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public static ReportManager ReportMgr { get; private set; }
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/// <summary>
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/// 实训操作管理类
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/// </summary>
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public static HandsOnTrainingMgr HandsOnTrainingMgr { get; private set; }
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#endregion
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/// <summary>
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/// 初始化
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/// </summary>
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public void Init()
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{
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UIMgr = UIManager.Instance;
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EventMgr = EventCenter.Instance;
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MonoMgr = MonoMgr.Instance;
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BinaryMgr = BinaryManager.Instance;
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JsonMgr = JsonManager.Instance;
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ScenesMgr = ScenesManager.Instance;
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ResourcesMgr = ResourcesManager.Instance;
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MusicMgr = MusicManager.Instance;
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DataMgr = DataManager.Instance;
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NetMgr = NetManager.Instance;
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ProcessMgr = ProcessManager.Instance;
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ReportMgr = ReportManager.Instance;
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HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
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UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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print("显示加载页面");
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panel.Init();
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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//加载本地文件数据
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//初始化用户数据 模式 token等必要数据
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//读取成功 获取模式 根据模式显示初始化页面
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NetMgr.GetConfig((isSuccess) =>
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{
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if (isSuccess)
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{
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DataMgr.Init();
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//读取成功 获取模式 根据模式显示初始化页面
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//是否为考试模式 安全员
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if (!true)
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{
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}
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else
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
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UIMgr.ShowPanel<UI_SelectModeOrDeviceTitlePanel>(E_UI_Layer.Bot, panel =>
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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panel.Init();
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});
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//显示UI菜单列表
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UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel =>
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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panel.Init();
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});
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//加载场景 /显示UI
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ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
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{
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//修改本地文件
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NetMgr.SaveInfo("1");
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.5f);
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});
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}
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}
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else
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{
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//读取失败 提示信息并退出应用
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}
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});
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});
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}
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public void End()
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{
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//修改本地文件
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NetMgr.SaveInfo("0");
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//退出应用
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Application.Quit();
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}
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}
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