32 lines
914 B
C#
32 lines
914 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class UI_SubProcessItem : BaseItem
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{
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public int processID;
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public int subProcessID;
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public int subProcessStepID;
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public void Init(D_SubProcess d_SubProcess)
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{
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this.processID = d_SubProcess.processId;
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this.subProcessID = d_SubProcess.id;
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this.subProcessStepID = d_SubProcess.subProcessStepes[0].id;
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GetControl<TextMeshProUGUI>("subProcessItemName").text = d_SubProcess.subProcessName;
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gameObject.name = subProcessID.ToString();
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}
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protected override void OnClick(string btnName)
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{
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base.OnClick(btnName);
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switch (btnName)
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{
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case "subProcessBtn":
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GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
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break;
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}
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}
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}
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