100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//有样板代码
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public class UI_SelectModeOrDeviceTitlePanel : BasePanel
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{
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/// <summary>
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/// 初始换
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/// </summary>
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public void Init()
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{
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//获取用户数据显示头像 及用户名称
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//更新倒计时 倒计时为全局变量
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string mode = "";
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switch (StudyOrPracticeMgr.Instance.ModeType)
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{
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case E_ModeType.None:
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GetControl<Text>("Text_ModeType").gameObject.SetActive(false);
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break;
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case E_ModeType.Study:
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mode = "学习模式";
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break;
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case E_ModeType.Practice:
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mode = "练习模式";
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break;
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case E_ModeType.Exam:
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break;
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}
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GetControl<Text>("Text_ModeType").text = mode;
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GetControl<Text>("Text_UserName").text = GameManager.DataMgr.userData.userName;
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}
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/// <summary>
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/// 显示
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/// </summary>
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public override void ShowMe()
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{
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GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchMode, SwitchMode);
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}
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/// <summary>
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/// 切换模式
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/// </summary>
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private void SwitchMode()
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{
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string mode = "";
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switch (StudyOrPracticeMgr.Instance.ModeType)
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{
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case E_ModeType.None:
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GetControl<Text>("Text_ModeType").gameObject.SetActive(false);
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break;
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case E_ModeType.Study:
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mode = "学习模式";
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break;
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case E_ModeType.Practice:
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mode = "练习模式";
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break;
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case E_ModeType.Exam:
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break;
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}
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if (!GetControl<Text>("Text_ModeType").gameObject.activeSelf)
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GetControl<Text>("Text_ModeType").gameObject.SetActive(true);
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GetControl<Text>("Text_ModeType").text = mode;
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}
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/// <summary>
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/// 隐藏
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/// </summary>
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public override void HideMe()
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{
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GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchMode, SwitchMode);
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}
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/// <summary>
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/// 按钮点击
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/// </summary>
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/// <param name="btnName"></param>
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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//TODO 退出提示框
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case "Btn_Quit":
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print("退出应用");
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GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (panel) =>
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{
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panel.Init("提示", "确定退出应用吗?", E_MessageType.Warning, () =>
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{
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Application.Quit();
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});
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});
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break;
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}
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}
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} |