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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// ¹ñÃÅ
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/// </summary>
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public class Device_CabinetDoor : Device_Base
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{
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/// <summary>
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/// ÑéµçλÖÃ
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/// </summary>
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public Transform testPosAndRot;
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public bool isOpen;
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}
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