47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Device_Base : PermanentTriggerBase
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{
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/// <summary>
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/// É豸ÀàÐÍ
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/// </summary>
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public DeviceType deviceType;
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/// <summary>
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/// trigger´¥·¢Ê¼þ
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/// </summary>
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private Action<string,bool> triggerAction;
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protected override void OnStart()
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{
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if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site)
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{
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base.OnStart();
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}
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}
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protected override void OnMEnter()
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{
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if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site && GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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base.OnMEnter();
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_highlight.SetHighlighted(true);
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}
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}
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protected override void OnMExit()
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{
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if (GameManager.RunModelMgr.SceneType == E_SceneType.Site && GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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base.OnMExit();
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_highlight.SetHighlighted(false);
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}
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}
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public void AddTriggerAction(Action<string,bool> action)
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{
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this.triggerAction = action;
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}
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}
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