YanCheng_Metrology/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs

198 lines
4.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MotionFramework.Console;
using MotionFramework.Reference;
namespace MotionFramework.Event
{
/// <summary>
/// 事件管理器
/// </summary>
public sealed class EventManager : ModuleSingleton<EventManager>, IModule
{
private class PostWrapper : IReference
{
public int PostFrame;
public int EventID;
public IEventMessage Message;
public void OnRelease()
{
PostFrame = 0;
EventID = 0;
Message = null;
}
}
private readonly Dictionary<int, LinkedList<Action<IEventMessage>>> _listeners = new Dictionary<int, LinkedList<Action<IEventMessage>>>(1000);
private readonly List<PostWrapper> _postWrappers = new List<PostWrapper>(1000);
void IModule.OnCreate(System.Object param)
{
}
void IModule.OnUpdate()
{
for (int i = _postWrappers.Count - 1; i >= 0; i--)
{
var wrapper = _postWrappers[i];
if (UnityEngine.Time.frameCount > wrapper.PostFrame)
{
SendMessage(wrapper.EventID, wrapper.Message);
_postWrappers.RemoveAt(i);
ReferencePool.Release(wrapper);
}
}
}
void IModule.OnDestroy()
{
DestroySingleton();
}
void IModule.OnGUI()
{
ConsoleGUI.Lable($"[{nameof(EventManager)}] Listener total count : {GetAllListenerCount()}");
}
/// <summary>
/// 添加监听
/// </summary>
public void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
{
AddListener(typeof(TEvent), listener);
}
/// <summary>
/// 添加监听
/// </summary>
public void AddListener(System.Type eventType, System.Action<IEventMessage> listener)
{
int eventId = eventType.GetHashCode();
AddListener(eventId, listener);
}
/// <summary>
/// 添加监听
/// </summary>
public void AddListener(int eventId, System.Action<IEventMessage> listener)
{
if (_listeners.ContainsKey(eventId) == false)
_listeners.Add(eventId, new LinkedList<Action<IEventMessage>>());
if (_listeners[eventId].Contains(listener) == false)
_listeners[eventId].AddLast(listener);
}
/// <summary>
/// 移除监听
/// </summary>
public void RemoveListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
{
RemoveListener(typeof(TEvent), listener);
}
/// <summary>
/// 移除监听
/// </summary>
public void RemoveListener(System.Type eventType, System.Action<IEventMessage> listener)
{
int eventId = eventType.GetHashCode();
RemoveListener(eventId, listener);
}
/// <summary>
/// 移除监听
/// </summary>
public void RemoveListener(int eventId, System.Action<IEventMessage> listener)
{
if (_listeners.ContainsKey(eventId))
{
if (_listeners[eventId].Contains(listener))
_listeners[eventId].Remove(listener);
}
}
/// <summary>
/// 实时广播事件
/// </summary>
public void SendMessage(IEventMessage message)
{
int eventId = message.GetType().GetHashCode();
SendMessage(eventId, message);
}
/// <summary>
/// 实时广播事件
/// </summary>
public void SendMessage(int eventId, IEventMessage message)
{
if (_listeners.ContainsKey(eventId) == false)
return;
LinkedList<Action<IEventMessage>> listeners = _listeners[eventId];
if (listeners.Count > 0)
{
var currentNode = listeners.Last;
while (currentNode != null)
{
currentNode.Value.Invoke(message);
currentNode = currentNode.Previous;
}
}
// 回收引用对象
IReference refClass = message as IReference;
if (refClass != null)
ReferencePool.Release(refClass);
}
/// <summary>
/// 延迟广播事件
/// </summary>
public void PostMessage(IEventMessage message)
{
int eventId = message.GetType().GetHashCode();
PostMessage(eventId, message);
}
/// <summary>
/// 延迟广播事件
/// </summary>
public void PostMessage(int eventId, IEventMessage message)
{
var wrapper = ReferencePool.Spawn<PostWrapper>();
wrapper.PostFrame = UnityEngine.Time.frameCount;
wrapper.EventID = eventId;
wrapper.Message = message;
_postWrappers.Add(wrapper);
}
/// <summary>
/// 清空所有监听
/// </summary>
public void ClearListeners()
{
foreach (int eventId in _listeners.Keys)
{
_listeners[eventId].Clear();
}
_listeners.Clear();
}
/// <summary>
/// 获取监听者总数
/// </summary>
private int GetAllListenerCount()
{
int count = 0;
foreach (var list in _listeners)
{
count += list.Value.Count;
}
return count;
}
}
}