YanCheng_Metrology/Assets/Scripts/CXX/Devices/直接接入式电能计量装置/Device_Switch.cs

64 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Device_Switch : Device_Base
{
public bool isOpen;
/// <summary>
/// 操作开关事件
/// </summary>
private Action<bool> actionBack;
/// <summary>
/// 添加开关操作回调
/// </summary>
/// <param name="actionBack"></param>
public void AddAction(Action<bool> actionBack)
{
this.actionBack= actionBack;
}
private void OnMouseDown()
{
if(isOpen)
{
isOpen = false;
transform.localEulerAngles = new Vector3(45, 0, 0);
}
else
{
isOpen = true;
transform.localEulerAngles = new Vector3(0, 0, 0);
}
//调用自定义事件
if (actionBack != null)
{
actionBack.Invoke(isOpen);
}
}
/// <summary>
/// 开关打开状态
/// </summary>
public void OpenState()
{
isOpen = true;
transform.localEulerAngles = new Vector3(0, 0, 0);
}
/// <summary>
/// 开关关闭状态
/// </summary>
public void CloseState()
{
isOpen = false;
transform.localEulerAngles = new Vector3(45, 0, 0);
}
}