48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
|
||
public class Device_Base : PermanentTriggerBase
|
||
{
|
||
/// <summary>
|
||
/// É豸ÀàÐÍ
|
||
/// </summary>
|
||
public DeviceType deviceType;
|
||
/// <summary>
|
||
/// trigger´¥·¢Ê¼þ
|
||
/// </summary>
|
||
public Func<string,bool,int> triggerAction;
|
||
|
||
protected override void OnStart()
|
||
{
|
||
if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||
{
|
||
base.OnStart();
|
||
AddTriggerAction(GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID);
|
||
}
|
||
}
|
||
|
||
protected override void OnMEnter()
|
||
{
|
||
if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site && GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||
{
|
||
base.OnMEnter();
|
||
_highlight.SetHighlighted(true);
|
||
}
|
||
}
|
||
protected override void OnMExit()
|
||
{
|
||
if (GameManager.RunModelMgr.SceneType == E_SceneType.Site && GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||
{
|
||
base.OnMExit();
|
||
_highlight.SetHighlighted(false);
|
||
}
|
||
}
|
||
|
||
public void AddTriggerAction(Func<string, bool, int> action)
|
||
{
|
||
this.triggerAction = action;
|
||
}
|
||
}
|