YanCheng_Metrology/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableMoveTrigger.cs

36 lines
904 B
C#

// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableMoveTrigger : ObservableTriggerBase, IEventSystemHandler, IMoveHandler
{
Subject<AxisEventData> onMove;
void IMoveHandler.OnMove(AxisEventData eventData)
{
if (onMove != null) onMove.OnNext(eventData);
}
public IObservable<AxisEventData> OnMoveAsObservable()
{
return onMove ?? (onMove = new Subject<AxisEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onMove != null)
{
onMove.OnCompleted();
}
}
}
}
#endif