37 lines
915 B
C#
37 lines
915 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Device_Base : PermanentTriggerBase
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{
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/// <summary>
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/// É豸ÀàÐÍ
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/// </summary>
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public DeviceType deviceType;
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protected override void OnStart()
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{
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if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
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{
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base.OnStart();
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}
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}
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protected override void OnMEnter()
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{
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if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
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{
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base.OnMEnter();
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_highlight.SetHighlighted(true);
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}
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}
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protected override void OnMExit()
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{
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if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
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{
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base.OnMExit();
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_highlight.SetHighlighted(false);
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}
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}
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}
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