23 lines
394 B
C#
23 lines
394 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_ReceiveTaskPanel : BasePanel
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{
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public void Init()
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{
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "Button_Accept":
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Debug.Log("1");
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break;
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}
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}
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}
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