YanCheng_Metrology/Assets/Scripts/Project/UI/UI_Panel/UI_ReceiveTaskPanel.cs

27 lines
742 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_ReceiveTaskPanel : BasePanel
{
private int triggerID;
public void Init(int triggerID)
{
this.triggerID = triggerID;
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Button_Accept":
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
{
//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
}
break;
}
}
}