27 lines
742 B
C#
27 lines
742 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_ReceiveTaskPanel : BasePanel
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{
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private int triggerID;
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public void Init(int triggerID)
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{
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this.triggerID = triggerID;
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "Button_Accept":
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
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{
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//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
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GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
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}
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break;
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}
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}
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}
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