YanCheng_Metrology/Assets/Scripts/Project/Manager/LiveSceneManager.cs

25 lines
473 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LiveSceneManager : SingletonMono<LiveSceneManager>
{
[HideInInspector]
public FirstPersonController firstPersonController;
protected override void Awake()
{
base.Awake();
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
}
void Start()
{
}
void Update()
{
}
}