44 lines
866 B
Plaintext
44 lines
866 B
Plaintext
Shader "HighlightPlus/Geometry/DepthClipComp"
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{
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Properties
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{
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}
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SubShader
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{
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Pass {
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Name "ShadowCaster"
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Tags { "LightMode" = "ShadowCaster" }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#pragma multi_compile_shadowcaster
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#pragma multi_compile_instancing
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#include "UnityCG.cginc"
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struct v2f {
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V2F_SHADOW_CASTER;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert( appdata_base v ) {
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
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return o;
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}
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float4 frag( v2f i ) : SV_Target {
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SHADOW_CASTER_FRAGMENT(i)
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}
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ENDCG
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}
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}
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}
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