commit d2aa97dda01f8592bf198fffda3ce67b125d40bd Author: YangHua <1475658476@qq.com> Date: Sun Feb 18 14:33:56 2024 +0800 create server diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c7912f4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +/.vs +/GameServer.sln diff --git a/GameServer/GameServer.csproj b/GameServer/GameServer.csproj new file mode 100644 index 0000000..74abf5c --- /dev/null +++ b/GameServer/GameServer.csproj @@ -0,0 +1,10 @@ + + + + Exe + net6.0 + enable + enable + + + diff --git a/GameServer/Program.cs b/GameServer/Program.cs new file mode 100644 index 0000000..2b6e3aa --- /dev/null +++ b/GameServer/Program.cs @@ -0,0 +1,145 @@ +using System; +using System.Collections.Concurrent; +using System.Net; +using System.Net.Sockets; +using System.Text; +using System.Threading.Tasks; + +namespace GameServer +{ + internal class Program + { + private static ConcurrentDictionary clients = new ConcurrentDictionary(); + + static async Task Main(string[] args) + { + await RunServer(); + Console.ReadKey(); + } + + static async Task RunServer() + { + int port = 12345; + TcpListener listener = new TcpListener(IPAddress.Any, port); + listener.Start(); + Console.WriteLine($"Server listening on port {port}"); + + while (true) + { + TcpClient client = await listener.AcceptTcpClientAsync(); + _ = HandleClientAsync(client); + } + } + + static async Task HandleClientAsync(TcpClient client) + { + using (NetworkStream stream = client.GetStream()) + { + string clientAddress = client.Client.RemoteEndPoint.ToString(); + + clients.TryAdd(clientAddress, client); + + var user = User.Create(client, stream); + + Console.WriteLine($"Client connected: {clientAddress}"); + + byte[] buffer = new byte[4096]; + byte[] response = null; + int bytesRead; + while ((bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length)) > 0) + { + string data = Encoding.UTF8.GetString(buffer, 0, bytesRead); + //Console.WriteLine($"Received from {clientAddress}: {data}"); + string[] commands = data.Split(" "); + if (commands.Length > 0) + { + switch (commands[0]) + { + case "test": + Console.WriteLine($"测试 {commands[1]}"); + break; + case "regist"://注册临时身份 + user.Regist(commands[1]); + Console.WriteLine($"注册 {commands[1]}"); + break; + case "getusers"://获取用户列表 + response = Encoding.UTF8.GetBytes(string.Format("getusers {0}", User.GetUsers(user.userId))); + await stream.WriteAsync(response, 0, response.Length); + break; + case "createroom"://创建房间 + Console.WriteLine($"创建房间 {commands[1]}"); + var room = Room.Create(commands[1], user.userId); + response = Encoding.UTF8.GetBytes(string.Format("createroom {0},{1},{2}", room.roomId, room.roomname, room.creater)); + await stream.WriteAsync(response, 0, response.Length); + break; + case "getrooms"://获取所有房间 + response = Encoding.UTF8.GetBytes(string.Format("getrooms {0}", Room.GetRooms())); + await stream.WriteAsync(response, 0, response.Length); + break; + case "getownrooms"://获取自己创建的房间 + response = Encoding.UTF8.GetBytes(string.Format("getownrooms {0}", Room.GetRooms(user.userId))); + await stream.WriteAsync(response, 0, response.Length); + break; + case "joinroom"://加入房间 + string join = Room.JoinRoom(user, ulong.Parse(commands[1])); + if (!string.IsNullOrWhiteSpace(join)) + { + response = Encoding.UTF8.GetBytes(string.Format("joinroom {0}", join)); + await stream.WriteAsync(response, 0, response.Length); + } + break; + case "getroomusers"://获取所在房间的用户 + response = Encoding.UTF8.GetBytes(string.Format("getroomusers {0}", User.GetUsers(user.userId, user.roomId))); + await stream.WriteAsync(response, 0, response.Length); + break; + case "joins"://批量加入房间 + List users = Room.BatchJoinRoom(ulong.Parse(commands[1])); + for (int i = 0; i < users.Count; i++) + { + User.Send2User(users[i].userId, string.Format("send2user joins")); + } + //response = Encoding.UTF8.GetBytes(string.Format("joins {0}", joins)); + //await stream.WriteAsync(response, 0, response.Length); + break; + case "leaveroom"://离开房间 + string leave = Room.LeaveRoom(user); + if (!string.IsNullOrWhiteSpace(leave)) + { + response = Encoding.UTF8.GetBytes(string.Format("leaveroom {0}", leave)); + await stream.WriteAsync(response, 0, response.Length); + } + Console.WriteLine($"离开房间 {leave}"); + break; + case "closeroom"://关闭房间 + string close = Room.CloseRoom(ulong.Parse(commands[1])); + if (!string.IsNullOrWhiteSpace(close)) + { + response = Encoding.UTF8.GetBytes(string.Format("closeroom {0}", close)); + await stream.WriteAsync(response, 0, response.Length); + } + break; + case "send2user"://对用户说 + User.Send2User(ulong.Parse(commands[1]), string.Format("send2user {0}", commands[2])); + break; + case "send2room"://对房间说 + User.Send2Room(user.userId, user.roomId, string.Format("send2room {0}", commands[1])); + Console.WriteLine($"send2room {commands[1]}"); + break; + case "send2world"://对世界说 + User.Send2World(user, string.Format("send2world {0}", commands[1])); + break; + case "player"://对player说 + User.Send2Player(user.userId, user.roomId, string.Format("player {0}", commands[1])); + break; + } + } + } + + clients.TryRemove(clientAddress, out _); + user.OffLine(); + Console.WriteLine($"Client disconnected: {clientAddress}"); + } + client.Close(); + } + } +} \ No newline at end of file diff --git a/GameServer/Room.cs b/GameServer/Room.cs new file mode 100644 index 0000000..d2fe400 --- /dev/null +++ b/GameServer/Room.cs @@ -0,0 +1,176 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace GameServer +{ + /// + /// 房间 + /// + public class Room + { + #region 静态 + private static List rooms = new List(); + //public static ulong counter = 1; + #endregion + + /// + /// 房间ID + /// + public ulong roomId = 0; + /// + /// 房间名称 + /// + public string roomname = ""; + /// + /// 创建人 + /// + public ulong creater = 0; + /// + /// 房间用户 + /// + public List users = new List(); + + /// + /// 构造函数 + /// + /// 房间名称 + /// 创建人ID + public Room(string _roomname, ulong _creater) + { + roomId = ulong.Parse(_roomname); + roomname = _roomname; + creater = _creater; + } + + /// + /// 创建房间 + /// + /// 房间名称 + /// 创建人ID + /// + public static Room Create(string _roomname, ulong _creater) + { + var room = new Room(_roomname, _creater); + rooms.Add(room); + return room; + } + + /// + /// 获取房间列表 + /// + /// 创建人 + /// + public static string GetRooms(ulong _creater = 0) + { + StringBuilder sb = new StringBuilder(); + rooms.ForEach(r => + { + if (_creater == 0) + sb.AppendFormat("{0},{1},{2};", r.roomId, r.roomname, r.creater); + else + { + if (r.creater == _creater) + sb.AppendFormat("{0},{1},{2};", r.roomId, r.roomname, r.creater); + } + }); + return sb.ToString().Trim(';'); + } + + /// + /// 加入房间 + /// + /// + /// + /// + public static string JoinRoom(User _user, ulong _roomId) + { + var room = rooms.Find(r => r.roomId == _roomId); + if (_user.roomId == 0) + { + if (room != null && !room.users.Contains(_user)) + { + room.users.Add(_user); + _user.roomId = _roomId; + return string.Format("{0},{1},{2}", room.roomId, room.roomname, room.creater); + } + } + return ""; + } + + /// + /// 批量加入房间 + /// + /// + /// + public static List BatchJoinRoom(ulong _roomId) + { + var room = rooms.Find(r => r.roomId == _roomId); + List users = User.GetAllUsers(); + if (room != null) + { + for (int i = 0; i < users.Count; i++) + { + int index = i; + if (users[index].roomId == 0) + { + if (!room.users.Contains(users[index])) + { + room.users.Add(users[index]); + users[index].roomId = _roomId; + } + } + } + return users; + } + return users; + } + + /// + /// 离开房间 + /// + /// 用户 + /// + public static string LeaveRoom(User _user) + { + if (_user != null) + { + var room = rooms.Find(r => r.roomId == _user.roomId); + if (room != null) + { + room.users.Remove(_user); + _user.roomId = 0; + return string.Format("{0},{1},{2},{3}", room.roomId, room.roomname, room.creater,_user.userId); + } + } + return ""; + } + + /// + /// 关闭房间 + /// + /// 房间ID + /// + public static string CloseRoom(ulong _roomId) + { + var room = rooms.Find(r => r.roomId == _roomId); + if (room != null) + { + room.users.ForEach(u => + { + //通知退出 + u.Write(string.Format("roomclosed {0}", room.roomId)); + u.roomId = 0; + }); + room.users.Clear(); + rooms.Remove(room); + + //关闭房间通知 + return string.Format("{0}", room.roomId); + } + return ""; + } + } +} \ No newline at end of file diff --git a/GameServer/User.cs b/GameServer/User.cs new file mode 100644 index 0000000..9bd5685 --- /dev/null +++ b/GameServer/User.cs @@ -0,0 +1,174 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net.Sockets; +using System.Text; +using System.Threading.Tasks; + +namespace GameServer +{ + public class User + { + #region 私有,静态 + private static List Users = new List(); + //private static ulong counter = 1; + #endregion + + /// + /// 用户ID(服务端) + /// + public ulong userId = 0; + /// + /// 远程终端节点 + /// + public string remoteId = ""; + /// + /// 用户姓名 + /// + public string username = ""; + /// + /// 所在房间ID(0表示不在任何房间) + /// + public ulong roomId = 0; + public TcpClient client = null; + public NetworkStream stream = null; + + /// + /// 用户构造函数 + /// + /// 客户端 + /// 流 + public User(TcpClient _client, NetworkStream _stream) + { + client = _client; + stream = _stream; + remoteId = client.Client.RemoteEndPoint.ToString(); + Users.Add(this); + } + + /// + /// 注册 + /// + /// 名字 + public void Regist(string _username) + { + userId = ulong.Parse(_username); + username = _username; + byte[] response = Encoding.UTF8.GetBytes(string.Format("regist {0},{1},{2}", userId, username, roomId)); + stream.WriteAsync(response, 0, response.Length); + } + + /// + /// 写入 + /// + /// + public void Write(string msg) + { + byte[] buffer = Encoding.UTF8.GetBytes(msg); + stream.WriteAsync(buffer, 0, buffer.Length); + } + + public void OffLine() + { + Room.LeaveRoom(this); + Users.Remove(this); + } + + /// + /// 创建用户 + /// + /// + /// + public static User Create(TcpClient _client, NetworkStream _stream) + { + return new User(_client, _stream); + } + + /// + /// 获取用户列表 + /// + /// 除此之外(通常指自己) + /// + public static string GetUsers(ulong except, ulong roomId = 0) + { + StringBuilder sb = new StringBuilder(); + var tempUsers = Users; + if (roomId != 0) + { + tempUsers = Users.Where(u => u.roomId.Equals(roomId)).ToList(); + } + tempUsers.ForEach(u => + { + if (u.userId != except) + { + sb.AppendFormat("{0},{1},{2};", u.userId, u.username, u.roomId); + } + + }); + return sb.ToString().Trim(';'); + } + + public static List GetAllUsers() + { + return Users; + } + + /// + /// 私发 + /// + /// + public static void Send2User(ulong _userId, string msg) + { + var user = Users.Find(u => u.userId == _userId); + if (user != null) + { + user.Write(msg); + } + } + + /// + /// 房间 + /// + /// + public static void Send2Room(ulong _userId, ulong _roomId, string msg) + { + var users = Users.Where(u => u.roomId == _roomId && u.userId != _userId).ToList(); + users.ForEach(u => + { + if (u.roomId != 0) + { + u.Write(msg); + } + }); + } + + /// + /// 房间 + /// + /// + public static void Send2Player(ulong _userId, ulong _roomId, string msg) + { + var users = Users.Where(u => u.roomId == _roomId && u.userId != _userId).ToList(); + users.ForEach(u => + { + if (u.roomId != 0) + { + u.Write(String.Format("{0}", msg)); + } + }); + } + + /// + /// 世界 + /// + /// + public static void Send2World(User _user, string msg) + { + Users.ForEach((u) => + { + if (u.userId != _user.userId) + u.Write(msg); + }); + } + } +} diff --git a/GameServer/bin/Debug/net6.0/GameServer.deps.json b/GameServer/bin/Debug/net6.0/GameServer.deps.json new file mode 100644 index 0000000..f28731c --- /dev/null +++ b/GameServer/bin/Debug/net6.0/GameServer.deps.json @@ -0,0 +1,23 @@ +{ + "runtimeTarget": { + "name": ".NETCoreApp,Version=v6.0", + "signature": "" + }, + "compilationOptions": {}, + "targets": { + ".NETCoreApp,Version=v6.0": { + "GameServer/1.0.0": { + "runtime": { + "GameServer.dll": {} + } + } + } + }, + "libraries": { + "GameServer/1.0.0": { + "type": "project", + "serviceable": false, + "sha512": "" + } + } +} \ No newline at end of file diff --git a/GameServer/bin/Debug/net6.0/GameServer.dll b/GameServer/bin/Debug/net6.0/GameServer.dll new file mode 100644 index 0000000..0c344bb Binary files /dev/null and b/GameServer/bin/Debug/net6.0/GameServer.dll differ diff --git a/GameServer/bin/Debug/net6.0/GameServer.exe b/GameServer/bin/Debug/net6.0/GameServer.exe new file mode 100644 index 0000000..754afd1 Binary files /dev/null and b/GameServer/bin/Debug/net6.0/GameServer.exe differ diff --git a/GameServer/bin/Debug/net6.0/GameServer.pdb b/GameServer/bin/Debug/net6.0/GameServer.pdb new file mode 100644 index 0000000..df47eca Binary files /dev/null and b/GameServer/bin/Debug/net6.0/GameServer.pdb differ diff --git a/GameServer/bin/Debug/net6.0/GameServer.runtimeconfig.json b/GameServer/bin/Debug/net6.0/GameServer.runtimeconfig.json new file mode 100644 index 0000000..4986d16 --- /dev/null +++ b/GameServer/bin/Debug/net6.0/GameServer.runtimeconfig.json @@ -0,0 +1,9 @@ +{ + "runtimeOptions": { + "tfm": "net6.0", + "framework": { + "name": "Microsoft.NETCore.App", + "version": "6.0.0" + } + } +} \ No newline at end of file diff --git a/GameServer/bin/Debug/net6.0/ref/GameServer.dll b/GameServer/bin/Debug/net6.0/ref/GameServer.dll new file mode 100644 index 0000000..cdcb4b0 Binary files /dev/null and b/GameServer/bin/Debug/net6.0/ref/GameServer.dll differ diff --git a/GameServer/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs b/GameServer/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs new file mode 100644 index 0000000..ed92695 --- /dev/null +++ b/GameServer/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] diff --git a/GameServer/obj/Debug/net6.0/GameServer.AssemblyInfo.cs b/GameServer/obj/Debug/net6.0/GameServer.AssemblyInfo.cs new file mode 100644 index 0000000..688557e --- /dev/null +++ b/GameServer/obj/Debug/net6.0/GameServer.AssemblyInfo.cs @@ -0,0 +1,23 @@ +//------------------------------------------------------------------------------ +// +// 此代码由工具生成。 +// 运行时版本:4.0.30319.42000 +// +// 对此文件的更改可能会导致不正确的行为,并且如果 +// 重新生成代码,这些更改将会丢失。 +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("GameServer")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("GameServer")] +[assembly: System.Reflection.AssemblyTitleAttribute("GameServer")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// 由 MSBuild WriteCodeFragment 类生成。 + diff --git a/GameServer/obj/Debug/net6.0/GameServer.AssemblyInfoInputs.cache b/GameServer/obj/Debug/net6.0/GameServer.AssemblyInfoInputs.cache new file mode 100644 index 0000000..a3d7b77 --- /dev/null +++ b/GameServer/obj/Debug/net6.0/GameServer.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +44d4d4a93eb4a5fc9bfbe81395c78f181b3d5a87 diff --git a/GameServer/obj/Debug/net6.0/GameServer.GeneratedMSBuildEditorConfig.editorconfig b/GameServer/obj/Debug/net6.0/GameServer.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..ed16cde --- /dev/null +++ b/GameServer/obj/Debug/net6.0/GameServer.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,10 @@ +is_global = true +build_property.TargetFramework = net6.0 +build_property.TargetPlatformMinVersion = +build_property.UsingMicrosoftNETSdkWeb = +build_property.ProjectTypeGuids = +build_property.InvariantGlobalization = +build_property.PlatformNeutralAssembly = +build_property._SupportedPlatformList = Linux,macOS,Windows +build_property.RootNamespace = GameServer +build_property.ProjectDir = E:\UnityProjects\LGZN\Unity2019.4.9\Net_ServerProjects\GameServer\GameServer\ diff --git a/GameServer/obj/Debug/net6.0/GameServer.GlobalUsings.g.cs b/GameServer/obj/Debug/net6.0/GameServer.GlobalUsings.g.cs new file mode 100644 index 0000000..8578f3d --- /dev/null +++ b/GameServer/obj/Debug/net6.0/GameServer.GlobalUsings.g.cs @@ -0,0 +1,8 @@ +// +global using global::System; +global using global::System.Collections.Generic; +global using global::System.IO; +global using global::System.Linq; +global using global::System.Net.Http; +global using global::System.Threading; +global using global::System.Threading.Tasks; diff --git a/GameServer/obj/Debug/net6.0/GameServer.assets.cache b/GameServer/obj/Debug/net6.0/GameServer.assets.cache new file mode 100644 index 0000000..93ce83a Binary files /dev/null and b/GameServer/obj/Debug/net6.0/GameServer.assets.cache differ diff --git a/GameServer/obj/Debug/net6.0/GameServer.csproj.AssemblyReference.cache b/GameServer/obj/Debug/net6.0/GameServer.csproj.AssemblyReference.cache new file mode 100644 index 0000000..7eab194 Binary files /dev/null and b/GameServer/obj/Debug/net6.0/GameServer.csproj.AssemblyReference.cache differ diff --git a/GameServer/obj/Debug/net6.0/GameServer.csproj.BuildWithSkipAnalyzers b/GameServer/obj/Debug/net6.0/GameServer.csproj.BuildWithSkipAnalyzers new file mode 100644 index 0000000..e69de29 diff --git a/GameServer/obj/Debug/net6.0/GameServer.csproj.CoreCompileInputs.cache b/GameServer/obj/Debug/net6.0/GameServer.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..7bb91b5 --- /dev/null +++ b/GameServer/obj/Debug/net6.0/GameServer.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +63a566d08a7206798c242db0ecedff7a3abff278 diff --git 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