var Clip = require("./Clip");

var color = require("../tool/color");

var _util = require("../core/util");

var isArrayLike = _util.isArrayLike;

/**
 * @module echarts/animation/Animator
 */
var arraySlice = Array.prototype.slice;

function defaultGetter(target, key) {
  return target[key];
}

function defaultSetter(target, key, value) {
  target[key] = value;
}
/**
 * @param  {number} p0
 * @param  {number} p1
 * @param  {number} percent
 * @return {number}
 */


function interpolateNumber(p0, p1, percent) {
  return (p1 - p0) * percent + p0;
}
/**
 * @param  {string} p0
 * @param  {string} p1
 * @param  {number} percent
 * @return {string}
 */


function interpolateString(p0, p1, percent) {
  return percent > 0.5 ? p1 : p0;
}
/**
 * @param  {Array} p0
 * @param  {Array} p1
 * @param  {number} percent
 * @param  {Array} out
 * @param  {number} arrDim
 */


function interpolateArray(p0, p1, percent, out, arrDim) {
  var len = p0.length;

  if (arrDim === 1) {
    for (var i = 0; i < len; i++) {
      out[i] = interpolateNumber(p0[i], p1[i], percent);
    }
  } else {
    var len2 = len && p0[0].length;

    for (var i = 0; i < len; i++) {
      for (var j = 0; j < len2; j++) {
        out[i][j] = interpolateNumber(p0[i][j], p1[i][j], percent);
      }
    }
  }
} // arr0 is source array, arr1 is target array.
// Do some preprocess to avoid error happened when interpolating from arr0 to arr1


function fillArr(arr0, arr1, arrDim) {
  var arr0Len = arr0.length;
  var arr1Len = arr1.length;

  if (arr0Len !== arr1Len) {
    // FIXME Not work for TypedArray
    var isPreviousLarger = arr0Len > arr1Len;

    if (isPreviousLarger) {
      // Cut the previous
      arr0.length = arr1Len;
    } else {
      // Fill the previous
      for (var i = arr0Len; i < arr1Len; i++) {
        arr0.push(arrDim === 1 ? arr1[i] : arraySlice.call(arr1[i]));
      }
    }
  } // Handling NaN value


  var len2 = arr0[0] && arr0[0].length;

  for (var i = 0; i < arr0.length; i++) {
    if (arrDim === 1) {
      if (isNaN(arr0[i])) {
        arr0[i] = arr1[i];
      }
    } else {
      for (var j = 0; j < len2; j++) {
        if (isNaN(arr0[i][j])) {
          arr0[i][j] = arr1[i][j];
        }
      }
    }
  }
}
/**
 * @param  {Array} arr0
 * @param  {Array} arr1
 * @param  {number} arrDim
 * @return {boolean}
 */


function isArraySame(arr0, arr1, arrDim) {
  if (arr0 === arr1) {
    return true;
  }

  var len = arr0.length;

  if (len !== arr1.length) {
    return false;
  }

  if (arrDim === 1) {
    for (var i = 0; i < len; i++) {
      if (arr0[i] !== arr1[i]) {
        return false;
      }
    }
  } else {
    var len2 = arr0[0].length;

    for (var i = 0; i < len; i++) {
      for (var j = 0; j < len2; j++) {
        if (arr0[i][j] !== arr1[i][j]) {
          return false;
        }
      }
    }
  }

  return true;
}
/**
 * Catmull Rom interpolate array
 * @param  {Array} p0
 * @param  {Array} p1
 * @param  {Array} p2
 * @param  {Array} p3
 * @param  {number} t
 * @param  {number} t2
 * @param  {number} t3
 * @param  {Array} out
 * @param  {number} arrDim
 */


function catmullRomInterpolateArray(p0, p1, p2, p3, t, t2, t3, out, arrDim) {
  var len = p0.length;

  if (arrDim === 1) {
    for (var i = 0; i < len; i++) {
      out[i] = catmullRomInterpolate(p0[i], p1[i], p2[i], p3[i], t, t2, t3);
    }
  } else {
    var len2 = p0[0].length;

    for (var i = 0; i < len; i++) {
      for (var j = 0; j < len2; j++) {
        out[i][j] = catmullRomInterpolate(p0[i][j], p1[i][j], p2[i][j], p3[i][j], t, t2, t3);
      }
    }
  }
}
/**
 * Catmull Rom interpolate number
 * @param  {number} p0
 * @param  {number} p1
 * @param  {number} p2
 * @param  {number} p3
 * @param  {number} t
 * @param  {number} t2
 * @param  {number} t3
 * @return {number}
 */


function catmullRomInterpolate(p0, p1, p2, p3, t, t2, t3) {
  var v0 = (p2 - p0) * 0.5;
  var v1 = (p3 - p1) * 0.5;
  return (2 * (p1 - p2) + v0 + v1) * t3 + (-3 * (p1 - p2) - 2 * v0 - v1) * t2 + v0 * t + p1;
}

function cloneValue(value) {
  if (isArrayLike(value)) {
    var len = value.length;

    if (isArrayLike(value[0])) {
      var ret = [];

      for (var i = 0; i < len; i++) {
        ret.push(arraySlice.call(value[i]));
      }

      return ret;
    }

    return arraySlice.call(value);
  }

  return value;
}

function rgba2String(rgba) {
  rgba[0] = Math.floor(rgba[0]);
  rgba[1] = Math.floor(rgba[1]);
  rgba[2] = Math.floor(rgba[2]);
  return 'rgba(' + rgba.join(',') + ')';
}

function getArrayDim(keyframes) {
  var lastValue = keyframes[keyframes.length - 1].value;
  return isArrayLike(lastValue && lastValue[0]) ? 2 : 1;
}

function createTrackClip(animator, easing, oneTrackDone, keyframes, propName, forceAnimate) {
  var getter = animator._getter;
  var setter = animator._setter;
  var useSpline = easing === 'spline';
  var trackLen = keyframes.length;

  if (!trackLen) {
    return;
  } // Guess data type


  var firstVal = keyframes[0].value;
  var isValueArray = isArrayLike(firstVal);
  var isValueColor = false;
  var isValueString = false; // For vertices morphing

  var arrDim = isValueArray ? getArrayDim(keyframes) : 0;
  var trackMaxTime; // Sort keyframe as ascending

  keyframes.sort(function (a, b) {
    return a.time - b.time;
  });
  trackMaxTime = keyframes[trackLen - 1].time; // Percents of each keyframe

  var kfPercents = []; // Value of each keyframe

  var kfValues = [];
  var prevValue = keyframes[0].value;
  var isAllValueEqual = true;

  for (var i = 0; i < trackLen; i++) {
    kfPercents.push(keyframes[i].time / trackMaxTime); // Assume value is a color when it is a string

    var value = keyframes[i].value; // Check if value is equal, deep check if value is array

    if (!(isValueArray && isArraySame(value, prevValue, arrDim) || !isValueArray && value === prevValue)) {
      isAllValueEqual = false;
    }

    prevValue = value; // Try converting a string to a color array

    if (typeof value === 'string') {
      var colorArray = color.parse(value);

      if (colorArray) {
        value = colorArray;
        isValueColor = true;
      } else {
        isValueString = true;
      }
    }

    kfValues.push(value);
  }

  if (!forceAnimate && isAllValueEqual) {
    return;
  }

  var lastValue = kfValues[trackLen - 1]; // Polyfill array and NaN value

  for (var i = 0; i < trackLen - 1; i++) {
    if (isValueArray) {
      fillArr(kfValues[i], lastValue, arrDim);
    } else {
      if (isNaN(kfValues[i]) && !isNaN(lastValue) && !isValueString && !isValueColor) {
        kfValues[i] = lastValue;
      }
    }
  }

  isValueArray && fillArr(getter(animator._target, propName), lastValue, arrDim); // Cache the key of last frame to speed up when
  // animation playback is sequency

  var lastFrame = 0;
  var lastFramePercent = 0;
  var start;
  var w;
  var p0;
  var p1;
  var p2;
  var p3;

  if (isValueColor) {
    var rgba = [0, 0, 0, 0];
  }

  var onframe = function (target, percent) {
    // Find the range keyframes
    // kf1-----kf2---------current--------kf3
    // find kf2 and kf3 and do interpolation
    var frame; // In the easing function like elasticOut, percent may less than 0

    if (percent < 0) {
      frame = 0;
    } else if (percent < lastFramePercent) {
      // Start from next key
      // PENDING start from lastFrame ?
      start = Math.min(lastFrame + 1, trackLen - 1);

      for (frame = start; frame >= 0; frame--) {
        if (kfPercents[frame] <= percent) {
          break;
        }
      } // PENDING really need to do this ?


      frame = Math.min(frame, trackLen - 2);
    } else {
      for (frame = lastFrame; frame < trackLen; frame++) {
        if (kfPercents[frame] > percent) {
          break;
        }
      }

      frame = Math.min(frame - 1, trackLen - 2);
    }

    lastFrame = frame;
    lastFramePercent = percent;
    var range = kfPercents[frame + 1] - kfPercents[frame];

    if (range === 0) {
      return;
    } else {
      w = (percent - kfPercents[frame]) / range;
    }

    if (useSpline) {
      p1 = kfValues[frame];
      p0 = kfValues[frame === 0 ? frame : frame - 1];
      p2 = kfValues[frame > trackLen - 2 ? trackLen - 1 : frame + 1];
      p3 = kfValues[frame > trackLen - 3 ? trackLen - 1 : frame + 2];

      if (isValueArray) {
        catmullRomInterpolateArray(p0, p1, p2, p3, w, w * w, w * w * w, getter(target, propName), arrDim);
      } else {
        var value;

        if (isValueColor) {
          value = catmullRomInterpolateArray(p0, p1, p2, p3, w, w * w, w * w * w, rgba, 1);
          value = rgba2String(rgba);
        } else if (isValueString) {
          // String is step(0.5)
          return interpolateString(p1, p2, w);
        } else {
          value = catmullRomInterpolate(p0, p1, p2, p3, w, w * w, w * w * w);
        }

        setter(target, propName, value);
      }
    } else {
      if (isValueArray) {
        interpolateArray(kfValues[frame], kfValues[frame + 1], w, getter(target, propName), arrDim);
      } else {
        var value;

        if (isValueColor) {
          interpolateArray(kfValues[frame], kfValues[frame + 1], w, rgba, 1);
          value = rgba2String(rgba);
        } else if (isValueString) {
          // String is step(0.5)
          return interpolateString(kfValues[frame], kfValues[frame + 1], w);
        } else {
          value = interpolateNumber(kfValues[frame], kfValues[frame + 1], w);
        }

        setter(target, propName, value);
      }
    }
  };

  var clip = new Clip({
    target: animator._target,
    life: trackMaxTime,
    loop: animator._loop,
    delay: animator._delay,
    onframe: onframe,
    ondestroy: oneTrackDone
  });

  if (easing && easing !== 'spline') {
    clip.easing = easing;
  }

  return clip;
}
/**
 * @alias module:zrender/animation/Animator
 * @constructor
 * @param {Object} target
 * @param {boolean} loop
 * @param {Function} getter
 * @param {Function} setter
 */


var Animator = function (target, loop, getter, setter) {
  this._tracks = {};
  this._target = target;
  this._loop = loop || false;
  this._getter = getter || defaultGetter;
  this._setter = setter || defaultSetter;
  this._clipCount = 0;
  this._delay = 0;
  this._doneList = [];
  this._onframeList = [];
  this._clipList = [];
};

Animator.prototype = {
  /**
   * Set Animation keyframe
   * @param  {number} time 关键帧时间,单位是ms
   * @param  {Object} props 关键帧的属性值,key-value表示
   * @return {module:zrender/animation/Animator}
   */
  when: function (time
  /* ms */
  , props) {
    var tracks = this._tracks;

    for (var propName in props) {
      if (!props.hasOwnProperty(propName)) {
        continue;
      }

      if (!tracks[propName]) {
        tracks[propName] = []; // Invalid value

        var value = this._getter(this._target, propName);

        if (value == null) {
          // zrLog('Invalid property ' + propName);
          continue;
        } // If time is 0
        //  Then props is given initialize value
        // Else
        //  Initialize value from current prop value


        if (time !== 0) {
          tracks[propName].push({
            time: 0,
            value: cloneValue(value)
          });
        }
      }

      tracks[propName].push({
        time: time,
        value: props[propName]
      });
    }

    return this;
  },

  /**
   * 添加动画每一帧的回调函数
   * @param  {Function} callback
   * @return {module:zrender/animation/Animator}
   */
  during: function (callback) {
    this._onframeList.push(callback);

    return this;
  },
  pause: function () {
    for (var i = 0; i < this._clipList.length; i++) {
      this._clipList[i].pause();
    }

    this._paused = true;
  },
  resume: function () {
    for (var i = 0; i < this._clipList.length; i++) {
      this._clipList[i].resume();
    }

    this._paused = false;
  },
  isPaused: function () {
    return !!this._paused;
  },
  _doneCallback: function () {
    // Clear all tracks
    this._tracks = {}; // Clear all clips

    this._clipList.length = 0;
    var doneList = this._doneList;
    var len = doneList.length;

    for (var i = 0; i < len; i++) {
      doneList[i].call(this);
    }
  },

  /**
   * Start the animation
   * @param  {string|Function} [easing]
   *         动画缓动函数,详见{@link module:zrender/animation/easing}
   * @param  {boolean} forceAnimate
   * @return {module:zrender/animation/Animator}
   */
  start: function (easing, forceAnimate) {
    var self = this;
    var clipCount = 0;

    var oneTrackDone = function () {
      clipCount--;

      if (!clipCount) {
        self._doneCallback();
      }
    };

    var lastClip;

    for (var propName in this._tracks) {
      if (!this._tracks.hasOwnProperty(propName)) {
        continue;
      }

      var clip = createTrackClip(this, easing, oneTrackDone, this._tracks[propName], propName, forceAnimate);

      if (clip) {
        this._clipList.push(clip);

        clipCount++; // If start after added to animation

        if (this.animation) {
          this.animation.addClip(clip);
        }

        lastClip = clip;
      }
    } // Add during callback on the last clip


    if (lastClip) {
      var oldOnFrame = lastClip.onframe;

      lastClip.onframe = function (target, percent) {
        oldOnFrame(target, percent);

        for (var i = 0; i < self._onframeList.length; i++) {
          self._onframeList[i](target, percent);
        }
      };
    } // This optimization will help the case that in the upper application
    // the view may be refreshed frequently, where animation will be
    // called repeatly but nothing changed.


    if (!clipCount) {
      this._doneCallback();
    }

    return this;
  },

  /**
   * Stop animation
   * @param {boolean} forwardToLast If move to last frame before stop
   */
  stop: function (forwardToLast) {
    var clipList = this._clipList;
    var animation = this.animation;

    for (var i = 0; i < clipList.length; i++) {
      var clip = clipList[i];

      if (forwardToLast) {
        // Move to last frame before stop
        clip.onframe(this._target, 1);
      }

      animation && animation.removeClip(clip);
    }

    clipList.length = 0;
  },

  /**
   * Set when animation delay starts
   * @param  {number} time 单位ms
   * @return {module:zrender/animation/Animator}
   */
  delay: function (time) {
    this._delay = time;
    return this;
  },

  /**
   * Add callback for animation end
   * @param  {Function} cb
   * @return {module:zrender/animation/Animator}
   */
  done: function (cb) {
    if (cb) {
      this._doneList.push(cb);
    }

    return this;
  },

  /**
   * @return {Array.<module:zrender/animation/Clip>}
   */
  getClips: function () {
    return this._clipList;
  }
};
var _default = Animator;
module.exports = _default;