TransFlow/public/VideoWeb/index.html

260 lines
8.7 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Painter</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/paho-mqtt/1.0.2/mqttws31.js"></script>
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=100% height=100%></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Painter</div>
</div>
</div>
<script>
var myunityInstance;
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/VideoWeb.loader.js";
var config = {
dataUrl: buildUrl + "/VideoWeb.data.unityweb",
frameworkUrl: buildUrl + "/VideoWeb.framework.js.unityweb",
codeUrl: buildUrl + "/VideoWeb.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Painter",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
myunityInstance=unityInstance;
loadingBar.style.display = "none";
MQTTconnect();
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
var mqtt;
// var host = '49.234.27.18';
var host='172.16.1.168'
var port = 10087;
var subTopic_net="net_server"
var pubTopic_net="net_client"
function myClick(){
var jo={'type':'getNet'};
var raw_message = JSON.stringify(jo);
message = new Paho.MQTT.Message(raw_message);
message.destinationName = pubTopic_net;
console.log('sending message: ' + raw_message );
mqtt.send(message);
}
function myClick2()
{
// var jo={'type':'netplanSet','ethName': 'eth0', 'dhcp4':true, 'addresses':[],'gateway4':'','nameservers':[],'routes':[]};
var jo={'type': 'netplanSet','ethName': 'eth0','dhcp4':false,'addresses':[],'gateway4':'','nameservers':[],'routes':[]};
var addrs=['172.16.1.168/24'];
var dns=['172.16.1.1'];
// var routes=['172.16.0.0/24,172.16.1.1,100','172.16.10.0/24,172.16.1.10,100'];
jo.addresses=addrs;
jo.nameservers=dns;
//jo.routes=routes;
var raw_message = JSON.stringify(jo);
message = new Paho.MQTT.Message(raw_message);
message.destinationName = pubTopic_net;
console.log('sending message: ' + raw_message );
mqtt.send(message);
}
// onConnect 事件
function onConnect() {
console.log('connected.');
// 订阅 download topic
var subOptions = {
qos: 0,
onSuccess: onSubscribe
};
mqtt.subscribe(subTopic_net, subOptions);
mqtt.subscribe('img0', subOptions);
mqtt.subscribe('stream0', subOptions);
// mqtt.subscribe('img1', subOptions);
// mqtt.subscribe('stream1', subOptions);
// mqtt.subscribe('img2', subOptions);
// mqtt.subscribe('stream2', subOptions);
// mqtt.subscribe('img3', subOptions);
// mqtt.subscribe('stream3', subOptions);
// mqtt.subscribe('img4', subOptions);
// mqtt.subscribe('stream4', subOptions);
// mqtt.subscribe('img5', subOptions);
// mqtt.subscribe('stream5', subOptions);
// mqtt.subscribe('img6', subOptions);
// mqtt.subscribe('stream6', subOptions);
}
// 订阅主题成功事件
function onSubscribe(context) {
console.log('subscribe success');
console.log(context);
}
// 连接失败事件
function onFailure(message) {
console.log('connect failed.');
}
// onMessageArrived 事件
function onMessageArrived(message) {
// console.log('new message arrived...');
console.log(message.payloadString);
var jo=JSON.parse(message.payloadString);
if(message.destinationName==subTopic_net)
{
//网络
var type=jo['type'];
if(type=='getNet')
{
var str1=jo['netstates'];
var str2=jo['netaddres'];
var jo1=JSON.parse(str1);
var jo2=JSON.parse(str2);
}
}
else if(message.destinationName=='img0')
{
//图片
// var pic=formatByte2Img(jo['pic']);
// img.src=pic;
if(myunityInstance!=null)
{
myunityInstance.SendMessage('Canvas', 'Recv', message.payloadString);
}
}
else if(message.destinationName=='stream0')
{
//原始数据
}
}
// 字节流转图片
function formatByte2Img(data) {
let blobUrl = ''
const bytes = new Uint8Array(data)
const blob = new Blob([bytes], { type: 'image/png' })
blobUrl = (window.URL || window.webkitURL).createObjectURL(blob)
return blobUrl
}
// 建立 MQTT websocket 连接
function MQTTconnect() {
console.log('connecting to ' + host + ':' + port);
mqtt = new Paho.MQTT.Client(host, port, 'clientidxxx');
var options = {
timeout: 3,
onSuccess: onConnect,
onFailure: onFailure,
userName: 'admin',
password: '123456',
// mqttVersion: 4
};
mqtt.onMessageArrived = onMessageArrived;
mqtt.connect(options);
}
</script>
</body>
</html>