TransFlow/public/VideoWeb/index.html

290 lines
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HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Painter</title>
<!-- <link rel="shortcut icon" href="TemplateData/favicon.ico"> -->
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<style>
body,html{
width: 100%;
height: 100%;
overflow: hidden;
}
</style>
<body>
<div id="unity-container" style="height: 100%;" class="unity-desktop">
<canvas id="unity-canvas" width=1600 height=900></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<!-- <div id="unity-webgl-logo"></div> -->
<!-- <div id="unity-fullscreen-button"></div> -->
<!-- <div id="unity-build-title">Painter</div> -->
</div>
<div id='black'>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
var black = document.querySelector("#black");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/APP.loader.js";
var config = {
dataUrl: buildUrl + "/APP.data.unityweb",
frameworkUrl: buildUrl + "/APP.framework.js.unityweb",
codeUrl: buildUrl + "/APP.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Painter",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
// canvas.style.width = "960px";
// canvas.style.height = "600px";
// canvas.style.width = window.innerWidth + 'px';
// canvas.style.height = window.innerHeight + 'px';
}
loadingBar.style.display = "block";
var unity;
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
if(progressBarFull.style.width==90+"%"){
black.style.display = "block";
}
}).then((unityInstance) => {
unity = unityInstance
loadingBar.style.display = "none";
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
}).catch((message) => {
alert(message);
});
};
//unity初始化
function OnSceneLoaded(){
black.style.display = "none";
window.parent.OnScene();
}
//初始化传离线视频数据功能
function lixianVideo(string){
console.log("离线视频数据",string)
if(unity!=null){
unity.SendMessage('AAA','Unity_OfflineDataPrepare', string);
}
}
//获取ip
function getIpData(string){
console.log("获取ip",string)
if(unity!=null){
unity.SendMessage('GameManager','SetIP', string);
}
}
//获取图像
function getDestination(string){
if(unity!=null){
unity.SendMessage('AAA', 'SendImage', string);
}
}
//获取图像id等数据
function getData(string){
// console.log("string",string)
if(unity!=null){
unity.SendMessage('AAA', 'SendStream', string);
}
}
//获取轨迹方法
function getGuiJi(string){
if(unity!=null){
unity.SendMessage('AAA', 'SendJT_GuiJi', string);
}
}
//传触发数据
function getChuFa(string){
// console.log("string",string)
if(unity!=null){
unity.SendMessage('AAA', 'SendJT_JianCeQi', string);
}
}
//获取图形数据
function getfigureData(string,string1,string2){
// console.log("图形类型",string)
// console.log("图形名称",string1)
// console.log("图形位置",string2)
window.parent.getFigure(string,string1,string2);
}
//新增图形传图形id
function postFigureId(string){
console.log("图形id",string)
// if(unity!=null){
unity.SendMessage("GameManager",'ReceivingPatternId', string);
//打开新增图形命名弹窗
// }
}
//打开修改图形名称弹框
function modifyTheName(data){
console.log("图形名称弹框",data)
window.parent.getModifyTheName(data,1);
}
//传单个视频id获取到单个视频配置下的所有图形
function postVideoId(data){
console.log("所有图形id",data)
if(unity!=null){
unity.SendMessage("GameManager",'ReceptionVideoId', data);
}
}
//传修改好的名称
function postFigureName(data){
console.log("修改好的名称",data)
if(unity!=null){
unity.SendMessage("GameManager",'ReceiveModifiedName', data);
}
}
//新增图形点击取消
function delFigure(){
if(unity!=null){
unity.SendMessage("GameManager",'DestoryMyLine');
}
}
//获取组件id
function getComponentId(id,type,name){
console.log("id",id)
console.log("type",type)
console.log("name",name)
window.parent.getSingleComponentId(id,type,name);
// window.parent.getSingleComponentId('a840492e26354c0a851fecd675e9f59a');
}
//退出编辑图形
function closeEdit(data){
// type,id
// console.log("type",type)
console.log("data",data)
if(unity!=null){
unity.SendMessage("GameManager",'ExitEdit',data);
}
}
//编辑组件名称传名称
function editComponent(data){
// type,id
console.log("data",data)
if(unity!=null){
unity.SendMessage("GameManager",'Unity_UpdateInstanceName',data);
}
}
//编辑模拟区域组件交互弹窗
function simulationAreaEdit(id,type,componentType,name){
console.log("id",id)
console.log("type",type)
console.log("组件类型",componentType)
console.log("组件名称",name)
window.parent.getSimulationAreaEdit(id,type,componentType,name,2);
}
//获取左侧区域删除图形或断面成功后返回的数据
function getdeleData(data){
console.log("id",data)
if(data != null){
window.parent.delSuccess()
}
}
//新增获取颜色
function addColor(string,string1){
// console.log("i1111",string)
// console.log("i1111",string1)
if(unity!=null){
unity.SendMessage("GameManager",'Unity_AllGraphicsNotified');
}
}
//传参mqtt
function ZhuanFaMQTT(topic,msg){
window.parent.getZhuanFaMQTT(topic,msg);
//
}
document.body.appendChild(script);
</script>
<style>
#unity-container.unity-desktop::-webkit-scrollbar{
display: none; /* Chrome Safari */
}
</style>
</body>
</html>