diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框1.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框1.mat index d2481b0..8370266 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框1.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框1.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68461" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框2.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框2.mat index 0681f38..d652ea6 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框2.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框2.mat @@ -78,6 +78,6 @@ Material: - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框3.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框3.mat index b9da886..d6b971a 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框3.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框3.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68463" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框4.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框4.mat index 42048b1..b129c1e 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框4.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框4.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68464" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框5.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框5.mat index ab0edba..b3b5901 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框5.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框5.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68465" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框6.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框6.mat index 7e85d5f..bba1539 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框6.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框6.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68466" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框7.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框7.mat index d793aef..ccafe5d 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框7.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框7.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68467" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框8.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框8.mat index d262ffc..7810fd9 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框8.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框8.mat @@ -10,7 +10,7 @@ Material: m_Name: "BYD\u79E6plus\u7EBF\u68468" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - - _ALPHABLEND_ON + - _ALPHAPREMULTIPLY_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -69,15 +69,15 @@ Material: - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 2 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框9.mat b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框9.mat index 69685e8..d012fa1 100644 --- a/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框9.mat +++ b/Assets/GameAssets/Materials/BYD秦plus线框/BYD秦plus线框9.mat @@ -78,6 +78,6 @@ Material: - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.9669811, b: 0.9669811, a: 1} - _EmissionColor: {r: 0, g: 1.7882352, b: 2.9960785, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Model/Materials/3d66-VRayLightMtl-19375395-019.mat b/Assets/GameAssets/Model/Materials/3d66-VRayLightMtl-19375395-019.mat index 5c4a398..ef47897 100644 --- a/Assets/GameAssets/Model/Materials/3d66-VRayLightMtl-19375395-019.mat +++ b/Assets/GameAssets/Model/Materials/3d66-VRayLightMtl-19375395-019.mat @@ -10,13 +10,15 @@ Material: m_Name: 3d66-VRayLightMtl-19375395-019 m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: + - _ALPHATEST_ON - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} + m_CustomRenderQueue: 2450 + stringTagMap: + RenderType: TransparentCutout disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 @@ -71,7 +73,7 @@ Material: - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 0 + - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 diff --git a/Assets/GameAssets/Model/Materials/3d66-VRayMtl-19375395-010.mat b/Assets/GameAssets/Model/Materials/3d66-VRayMtl-19375395-010.mat index d95db73..b5cc8c5 100644 --- a/Assets/GameAssets/Model/Materials/3d66-VRayMtl-19375395-010.mat +++ b/Assets/GameAssets/Model/Materials/3d66-VRayMtl-19375395-010.mat @@ -8,16 +8,16 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: 3d66-VRayMtl-19375395-010 - m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _EMISSION + m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: [] m_InvalidKeywords: [] - m_LightmapFlags: 1 + m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - GRABPASS m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -63,23 +63,40 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _BlendOp: 0 - _BumpScale: 1 + - _CameraFadingEnabled: 0 + - _CameraFarFadeDistance: 2 + - _CameraNearFadeDistance: 1 + - _Cull: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 + - _DistortionBlend: 0.5 + - _DistortionEnabled: 0 + - _DistortionStrength: 1 + - _DistortionStrengthScaled: 0 - _DstBlend: 0 + - _EmissionEnabled: 0 + - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 + - _LightingEnabled: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 + - _SoftParticlesEnabled: 0 + - _SoftParticlesFarFadeDistance: 1 + - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: + - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 0.009021493, g: 0.009021493, b: 0.009021493, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Model/Materials/FBXA1.mat b/Assets/GameAssets/Model/Materials/FBXA1.mat index 0e01dcb..bcb843d 100644 --- a/Assets/GameAssets/Model/Materials/FBXA1.mat +++ b/Assets/GameAssets/Model/Materials/FBXA1.mat @@ -8,16 +8,16 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: FBXA1 - m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _EMISSION + m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: [] m_InvalidKeywords: [] - m_LightmapFlags: 1 + m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - GRABPASS m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -63,23 +63,40 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _BlendOp: 0 - _BumpScale: 1 + - _CameraFadingEnabled: 0 + - _CameraFarFadeDistance: 2 + - _CameraNearFadeDistance: 1 + - _Cull: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 + - _DistortionBlend: 0.5 + - _DistortionEnabled: 0 + - _DistortionStrength: 1 + - _DistortionStrengthScaled: 0 - _DstBlend: 0 + - _EmissionEnabled: 0 + - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 + - _LightingEnabled: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 + - _SoftParticlesEnabled: 0 + - _SoftParticlesFarFadeDistance: 1 + - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: + - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 0.052631557, g: 0.052631557, b: 0.052631557, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Model/Materials/cheshen.mat b/Assets/GameAssets/Model/Materials/cheshen.mat index 17845b0..f16ec1c 100644 --- a/Assets/GameAssets/Model/Materials/cheshen.mat +++ b/Assets/GameAssets/Model/Materials/cheshen.mat @@ -8,16 +8,16 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: cheshen - m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _EMISSION + m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: [] m_InvalidKeywords: [] - m_LightmapFlags: 1 + m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - GRABPASS m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -63,23 +63,40 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - 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