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{fileID: 0} + m_Mesh2: {fileID: 0} + m_Mesh3: {fileID: 0} diff --git a/Assets/3rdParty/Sci-Fi VFX/Prefabs/Teleport/Teleport_Demo.prefab.meta b/Assets/3rdParty/Sci-Fi VFX/Prefabs/Teleport/Teleport_Demo.prefab.meta new file mode 100644 index 0000000..ecd44bd --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Prefabs/Teleport/Teleport_Demo.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df1c3570fcfb6d345a805e3f75789f2e +timeCreated: 1497545722 +licenseType: Store +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Readme.txt b/Assets/3rdParty/Sci-Fi VFX/Readme.txt new file mode 100644 index 0000000..7071a2e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Readme.txt @@ -0,0 +1,52 @@ +Thanks for you purshase! + +--------------------------------------------------------------------------------------------------------- +HELPFUL NOTE: + +- For the materialization effect you need to use a ShaderParameterSetter script + +--------------------------------------------------------------------------------------------------------- +Please read how to add bloom and other effects: +--------------------------------------------------------------------------------------------------------- + +For correct work as in demo scene you need enable "HDR" on main camera and. + +https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom. +Use follow settings: +Threshold 2 +Radius 7 +Intencity 1 +High quality true +Anti flicker true + +In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality) +or use deffered rendering mode. + +Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset Sci-Fi VFX folder + +--------------------------------------------------------------------------------------------------------- +CHANGE LOG +--------------------------------------------------------------------------------------------------------- + +v 1.0.1 + +fixed issues +added shield effects + +v 1.0.2 + +added hologram effects + +v 1.0.3 + +added engine effects +added shield on object effects + +v 1.0.4 + +added materialization effects + +--------------------------------------------------------------------------------------------------------- + +Best Regards, +Max \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Readme.txt.meta b/Assets/3rdParty/Sci-Fi VFX/Readme.txt.meta new file mode 100644 index 0000000..da74101 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi 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index 0000000..268f936 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/BeamWeapon/BeamPositionSetter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 90f9dafb80fae1a4dad79366710095f1 +timeCreated: 1495559201 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/BeamWeapon/BeamWeapon.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/BeamWeapon/BeamWeapon.cs new file mode 100644 index 0000000..7b91bb1 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/BeamWeapon/BeamWeapon.cs @@ -0,0 +1,116 @@ +锘縰sing System; +using UnityEngine; + +namespace Assets.Scripts.BeamWeapon +{ + internal sealed class BeamWeapon : MonoBehaviour + { + public GameObject BeamPrefab; + public GameObject MuzzleFlashPrefab; + public GameObject ImpactEffectPrefab; + public GameObject ImpactEffectDecalPrefab; + public bool IsUsingAureole; + public GameObject AureolePrefab; + public float ImpactDecalLifeTime = 1f; + + public float MaxDistance = 1000; + public LayerMask LayerMask = ~0; + + public float InstantiateDelay = 0; + public float InstantiateMuzzleFlashDelay = 0; + + private GameObject _laserBeamClone; + private GameObject _muzzleFlashClone; + private GameObject _impactEffect; + private GameObject _impactEffectDecalPrefab; + private BeamPositionSetter _beamPositionSetter; + private Vector3 _prevImpactPosition; + private float _startTime; + + private void Start() + { + _startTime = Time.time; + + Invoke("InstantiateBeam", InstantiateDelay); + Invoke("InstantiateMuzzleFlash", InstantiateMuzzleFlashDelay); + + if (IsUsingAureole) + { + var aureoleClone = Instantiate(AureolePrefab, transform.position, transform.rotation); + aureoleClone.transform.parent = transform; + aureoleClone.transform.localScale = new Vector3(1, 1, 1); + Destroy(aureoleClone, InstantiateDelay); + } + } + + private void InstantiateBeam() + { + _laserBeamClone = Instantiate(BeamPrefab, transform.position, transform.rotation); + _laserBeamClone.transform.parent = transform; + + _beamPositionSetter = _laserBeamClone.GetComponent(); + } + + + private void InstantiateMuzzleFlash() + { + _muzzleFlashClone = Instantiate(MuzzleFlashPrefab, transform.position, transform.rotation); + _muzzleFlashClone.transform.parent = transform; + } + + private void Update() + { + if (Time.time - _startTime < InstantiateDelay) + return; + + if (_laserBeamClone == null || _muzzleFlashClone == null) + return; + + _laserBeamClone.transform.rotation = transform.rotation; + + RaycastHit hit; + var ray = new Ray(transform.position, transform.forward); + + if (Physics.Raycast(ray, out hit, MaxDistance, LayerMask)) + { + _beamPositionSetter.Set(transform.position, hit.point); + + if (_impactEffect != null) + _impactEffect.transform.position = hit.point; + else + { + _impactEffect = Instantiate(ImpactEffectPrefab, hit.point, new Quaternion()); + _impactEffect.transform.parent = transform; + } + + if (hit.point != _prevImpactPosition) + { + if (_impactEffectDecalPrefab != null) + Destroy(_impactEffectDecalPrefab, ImpactDecalLifeTime); + + _impactEffectDecalPrefab = Instantiate(ImpactEffectDecalPrefab, hit.point, new Quaternion()); + _impactEffectDecalPrefab.transform.parent = transform; + _impactEffectDecalPrefab.transform.LookAt(transform.position + hit.normal); + } + + _prevImpactPosition = hit.point; + } + else + { + _beamPositionSetter.Set(transform.position, transform.position + transform.forward * MaxDistance); + + if (_impactEffect != null) + { + Destroy(_impactEffect.gameObject); + _impactEffect = null; + } + + if (_impactEffectDecalPrefab != null) + { + Destroy(_impactEffectDecalPrefab, ImpactDecalLifeTime); + _impactEffectDecalPrefab = null; + } + } + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/BeamWeapon/BeamWeapon.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/BeamWeapon/BeamWeapon.cs.meta new file mode 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new file mode 100644 index 0000000..4e3b0b6 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterBullet.cs @@ -0,0 +1,55 @@ +锘縰sing UnityEngine; + +namespace Assets.Scripts.BlasterWeapon +{ + internal sealed class BlasterBullet : MonoBehaviour + { + [HideInInspector] + public float Speed = 1; + [HideInInspector] + public float LifeTime = 2f; + public GameObject ImpactEffect; + public GameObject BulletEffect; + public bool DestroyOnCollision = true; + + private GameObject _bulletEffect; + private Transform _transform; + + private void Start() + { + _bulletEffect = Instantiate(BulletEffect, transform.position, transform.rotation); + _transform = transform; + + Destroy(_bulletEffect, LifeTime); + Destroy(gameObject, LifeTime); + } + + private void Update() + { + RaycastHit hit; + if (Physics.Raycast(_transform.position, _transform.forward, out hit, Speed * Time.deltaTime * 2)) + { + _transform.position = hit.point; + + var impactEffect = Instantiate(ImpactEffect, hit.point, new Quaternion()); + impactEffect.transform.LookAt(_transform.position + hit.normal); + + _bulletEffect.transform.position = hit.point; + + Destroy(impactEffect, LifeTime); + + if (DestroyOnCollision) + { + Destroy(_bulletEffect); + Destroy(gameObject); + } + } + + if (_bulletEffect == null) + return; + + _transform.position += _transform.forward * Speed * Time.deltaTime; + _bulletEffect.transform.position = _transform.position; + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterBullet.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterBullet.cs.meta new file mode 100644 index 0000000..ca4fa2c --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterBullet.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 556988e2df38c4349bf713cf0c0dab80 +timeCreated: 1495559561 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterWeapon.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterWeapon.cs new file mode 100644 index 0000000..0eb9f04 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterWeapon.cs @@ -0,0 +1,34 @@ +锘縰sing UnityEngine; + +namespace Assets.Scripts.BlasterWeapon +{ + internal sealed class BlasterWeapon : MonoBehaviour + { + public float BulletSpeed = 1; + public GameObject BulletPrefab; + public bool Enabled; + public float LifeTime = 2f; + + private void Start() + { + InvokeRepeating("Fire", 1f, 0.5f); + } + + private void Update() + { + } + + private void Fire() + { + if (!Enabled) + return; + + var bulletClone = Instantiate(BulletPrefab, transform.position, transform.rotation); + var blasterBullet = bulletClone.GetComponent(); + blasterBullet.Speed = BulletSpeed; + blasterBullet.LifeTime = LifeTime; + + Destroy(bulletClone, LifeTime); + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterWeapon.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterWeapon.cs.meta new file mode 100644 index 0000000..f4bfa1e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/BlasterWeapon/BlasterWeapon.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 47df7def1a437a249aeaaedd3ec6243c +timeCreated: 1495559561 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization.meta new file mode 100644 index 0000000..9ab041e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ed258f4215f17ff42a387db6e878f328 +folderAsset: yes +timeCreated: 1510468930 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization/ShaderParameterSetter.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization/ShaderParameterSetter.cs new file mode 100644 index 0000000..9dc5344 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization/ShaderParameterSetter.cs @@ -0,0 +1,25 @@ +锘縰sing UnityEngine; + +namespace Assets.Scripts.Materialization +{ + internal sealed class ShaderParameterSetter : MonoBehaviour + { + private const string ShaderName = "QFX/SF_VFX/Materialization"; + private const string ParameterName = "_Center"; + + public Vector3 ParameterOffset; + + private Renderer _rend; + + private void Start() + { + _rend = GetComponent(); + _rend.material.shader = Shader.Find(ShaderName); + } + + private void Update() + { + _rend.material.SetVector(ParameterName, transform.position + ParameterOffset); + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization/ShaderParameterSetter.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization/ShaderParameterSetter.cs.meta new file mode 100644 index 0000000..8b51570 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Materialization/ShaderParameterSetter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2d7b82354e647c949b15cd7352c8226c +timeCreated: 1510468945 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils.meta new file mode 100644 index 0000000..8caa96e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d5a5ef3af5d366c46afd44a8c87b92f5 +folderAsset: yes +timeCreated: 1495300261 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoInputConrtoller.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoInputConrtoller.cs new file mode 100644 index 0000000..1dc28cc --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoInputConrtoller.cs @@ -0,0 +1,22 @@ +锘縰sing UnityEngine; + +namespace Assets.ImagyVFX.Scripts.Utils +{ + internal sealed class DemoInputConrtoller : MonoBehaviour + { + private const string SpaceButton = "space"; + + private DemoPrefabController _demoController; + + private void Start() + { + _demoController = GetComponent(); + } + + private void Update() + { + if (Input.GetKeyDown(SpaceButton)) + _demoController.SelectNextPrefab(); + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoInputConrtoller.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoInputConrtoller.cs.meta new file mode 100644 index 0000000..e16f13c --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoInputConrtoller.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: db50086138b76d141a93df15aa85f5f1 +timeCreated: 1504459121 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoPrefabController.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoPrefabController.cs new file mode 100644 index 0000000..32f53cb --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoPrefabController.cs @@ -0,0 +1,53 @@ +using UnityEngine; + +namespace Assets.ImagyVFX.Scripts.Utils +{ + internal sealed class DemoPrefabController : MonoBehaviour + { + public int StartNum = 0; + public GameObject[] Prefabs; + + private GameObject _currentInstance; + private int _currentPrefabNum; + + public void SelectNextPrefab() + { + if (Prefabs.Length == 0) + return; + + _currentPrefabNum++; + if (_currentPrefabNum >= Prefabs.Length) + _currentPrefabNum = 0; + + ChangePrefab(_currentPrefabNum); + } + + public void SelectePrevPrefab() + { + if (Prefabs.Length == 0) + return; + + _currentPrefabNum--; + + if (_currentPrefabNum < 0) + _currentPrefabNum = Prefabs.Length - 1; + + ChangePrefab(_currentPrefabNum); + } + + private void Start() + { + _currentPrefabNum = StartNum; + + ChangePrefab(_currentPrefabNum); + } + + private void ChangePrefab(int num) + { + if (_currentInstance != null) + Destroy(_currentInstance); + _currentInstance = Instantiate(Prefabs[num]); + _currentInstance.SetActive(true); + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoPrefabController.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoPrefabController.cs.meta new file mode 100644 index 0000000..ad1526f --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/DemoPrefabController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: acd7e4f98c25ad94f824af42f2697bb7 +timeCreated: 1504459134 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/Dumper.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/Dumper.cs new file mode 100644 index 0000000..6728de8 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/Dumper.cs @@ -0,0 +1,74 @@ +锘縰sing System.Collections; +using UnityEngine; + +namespace Assets.Scripts.Dumper +{ + internal sealed class Dumper : MonoBehaviour + { + public bool ChangeStartPosition; + public AnimationCurve DumpingOverTime = AnimationCurve.Linear(0, 1, 1, 1); + public float Fps = 30; + public float LifeTime = 4f; + + private Vector3 _originalStartPosition; + private float _animationStartTime; + private bool _isCoCanceled; + private bool _isCoStarted; + + private void Start() + { + StartEffect(); + } + + private void StartEffect() + { + if (_isCoStarted) + return; + + Invoke("StopEffect", LifeTime); + + _isCoCanceled = false; + + _originalStartPosition = transform.position; + + StartCoroutine(UpdateCorutine()); + } + + private IEnumerator UpdateCorutine() + { + _isCoStarted = true; + + _animationStartTime = Time.time; + + while (!_isCoCanceled) + { + var frameTime = Time.time - _animationStartTime; + + if (frameTime >= LifeTime) + break; + + var currentDump = DumpingOverTime.Evaluate(frameTime); + + var newX = Random.Range(_originalStartPosition.x - currentDump, _originalStartPosition.x + currentDump); + var newY = Random.Range(_originalStartPosition.y - currentDump, _originalStartPosition.y + currentDump); + var newZ = Random.Range(_originalStartPosition.z - currentDump, _originalStartPosition.z + currentDump); + + transform.position = new Vector3(newX, newY, newZ); + + yield return new WaitForSeconds(1f / Fps); + } + } + + private void StopEffect() + { + _isCoCanceled = true; + StopAllCoroutines(); + _isCoStarted = false; + } + + private void OnDestroy() + { + StopEffect(); + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/Dumper.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/Dumper.cs.meta new file mode 100644 index 0000000..df1ed0e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/Dumper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43ddcec4c43b3fa428a51c4367a4c9aa +timeCreated: 1497108767 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/ProjectorTextureAnimation.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/ProjectorTextureAnimation.cs new file mode 100644 index 0000000..6886052 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/ProjectorTextureAnimation.cs @@ -0,0 +1,118 @@ +锘縰sing System; +using System.Collections; +using UnityEngine; + +namespace Assets.Scripts.Utils +{ + [RequireComponent(typeof(Projector))] + internal sealed class ProjectorTextureAnimation : MonoBehaviour + { + public int TilesX = 4; + public int TilesY = 4; + public float Fps = 30; + public AnimationCurve FrameOverTime = AnimationCurve.Linear(0, 1, 1, 1); + + private Projector _projector; + private Material _projectorMaterial; + private Material _originalMaterial; + private float _animationLifeTime; + private int _index; + private int _countOfTextures, _currentNumOfTexture; + private bool _isStarted; + private bool _isCanceled; + private float _animationStartTime; + + private void Start() + { + _projector = GetComponent(); + if (_projector == null) + throw new InvalidOperationException("Could not get projector"); + + _animationLifeTime = TilesX * TilesY / Fps; + _index = TilesX - 1; + _countOfTextures = TilesY * TilesX; + + Play(); + } + + private void Play() + { + if (_isStarted) + return; + + if (_projector == null || _projector.material == null) + return; + + _originalMaterial = _projector.material; + _projectorMaterial = Instantiate(_projector.material); + _projector.material = _projectorMaterial; + + if (_originalMaterial == null) + return; + + var offset = Vector3.zero; + var size = new Vector2(1f / TilesX, 1f / TilesY); + _projectorMaterial.SetTextureScale("_MainTex", size); + _projectorMaterial.SetTextureOffset("_MainTex", offset); + + _isStarted = true; + + StartCoroutine(UpdateCorutine()); + } + + private IEnumerator UpdateCorutine() + { + _animationStartTime = Time.time; + + while (!_isCanceled) + { + UpdateFrame(); + + var frameTime = (Time.time - _animationStartTime) / _animationLifeTime; + var currentSpeedFps = FrameOverTime.Evaluate(Mathf.Clamp01(frameTime)); + yield return new WaitForSeconds(1f / (Fps * currentSpeedFps)); + } + } + + private void UpdateFrame() + { + ++_currentNumOfTexture; + ++_index; + if (_index >= _countOfTextures) + _index = 0; + if (_currentNumOfTexture == _countOfTextures) + { + _animationStartTime = Time.time; + _currentNumOfTexture = 0; + } + var offset = new Vector2((float)_index / TilesX - (int)(_index / TilesX), 1 - (int)(_index / TilesX) / (float)TilesY); + if (_projector != null) + _projectorMaterial.SetTextureOffset("_MainTex", offset); + } + + private void Stop() + { + _isStarted = false; + _isCanceled = true; + StopAllCoroutines(); + _projector.material = _originalMaterial; + //_projectorMaterial.SetTextureScale("_MainTex", new Vector2(1, 1)); + //_projectorMaterial.SetTextureOffset("_MainTex", new Vector2(0, 0)); + } + + private void OnEnable() + { + Play(); + } + + private void OnDisable() + { + Stop(); + } + + private void OnDestroy() + { + Stop(); + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/ProjectorTextureAnimation.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/ProjectorTextureAnimation.cs.meta new file mode 100644 index 0000000..dfa0225 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/ProjectorTextureAnimation.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dff4552786512be4b9b8b65edd3ba273 +timeCreated: 1495895243 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/UvAnimation.cs b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/UvAnimation.cs new file mode 100644 index 0000000..421738e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/UvAnimation.cs @@ -0,0 +1,177 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace Assets.Scripts.Utils +{ + internal class UvAnimation : MonoBehaviour + { + public int TilesX = 4; + public int TilesY = 4; + public float Fps = 30; + public int StartFrameOffset; + public bool IsLoop = true; + public float StartDelay = 0; + public bool IsReverse; + public bool IsBump; + + public AnimationCurve FrameOverTime = AnimationCurve.Linear(0, 1, 1, 1); + + private bool _isInizialised; + private int _index; + private int _count, _allCount; + private float _animationLifeTime; + private bool _isVisible; + private bool _isCorutineStarted; + private Renderer _currentRenderer; + private Material _instanceMaterial; + private float _animationStartTime; + private bool _animationStoped; + + private void Start() + { + _currentRenderer = GetComponent(); + InitDefaultVariables(); + _isInizialised = true; + _isVisible = true; + Play(); + } + + private void InitDefaultVariables() + { + _currentRenderer = GetComponent(); + if (_currentRenderer == null) + throw new Exception("UvTextureAnimator can't get renderer"); + if (!_currentRenderer.enabled) + _currentRenderer.enabled = true; + _allCount = 0; + _animationStoped = false; + _animationLifeTime = TilesX * TilesY / Fps; + _count = TilesY * TilesX; + _index = TilesX - 1; + var offset = Vector3.zero; + StartFrameOffset = StartFrameOffset - (StartFrameOffset / _count) * _count; + var size = new Vector2(1f / TilesX, 1f / TilesY); + + if (_currentRenderer != null) + { + _instanceMaterial = _currentRenderer.material; + _instanceMaterial.SetTextureScale("_MainTex", size); + _instanceMaterial.SetTextureOffset("_MainTex", offset); + if (IsBump) + { + _instanceMaterial.SetTextureScale("_BumpMap", size); + _instanceMaterial.SetTextureOffset("_BumpMap", offset); + } + } + } + + private void Play() + { + if (_isCorutineStarted) + return; + if (StartDelay > 0.0001f) + Invoke("PlayDelay", StartDelay); + else + StartCoroutine(UpdateCorutine()); + _isCorutineStarted = true; + } + + private void PlayDelay() + { + StartCoroutine(UpdateCorutine()); + } + + private void OnEnable() + { + if (!_isInizialised) + return; + InitDefaultVariables(); + _isVisible = true; + Play(); + } + + private void OnDisable() + { + _isCorutineStarted = false; + _isVisible = false; + StopAllCoroutines(); + CancelInvoke("PlayDelay"); + } + + + private IEnumerator UpdateCorutine() + { + _animationStartTime = Time.time; + while (_isVisible && (IsLoop || !_animationStoped)) + { + if (!IsReverse) + UpdateFrame(); + else + UpdateFrameReversed(); + + if (!IsLoop && _animationStoped) + break; + + var frameTime = (Time.time - _animationStartTime) / _animationLifeTime; + var currentSpeedFps = FrameOverTime.Evaluate(Mathf.Clamp01(frameTime)); + yield return new WaitForSeconds(1f / (Fps * currentSpeedFps)); + } + _isCorutineStarted = false; + //currentRenderer.enabled = false; + } + + private void UpdateFrame() + { + ++_allCount; + ++_index; + if (_index >= _count) + _index = 0; + if (_count == _allCount) + { + _animationStartTime = Time.time; + _allCount = 0; + _animationStoped = true; + } + var offset = new Vector2((float)_index / TilesX - (int)(_index / TilesX), 1 - (int)(_index / TilesX) / (float)TilesY); + if (_currentRenderer != null) + { + _instanceMaterial.SetTextureOffset("_MainTex", offset); + if (IsBump) + _instanceMaterial.SetTextureOffset("_BumpMap", offset); + + } + } + + private void UpdateFrameReversed() + { + --_allCount; + --_index; + if (_index <= 0) + _index = _count; + if (_count == _allCount) + { + _animationStartTime = Time.time; + _allCount = 0; + _animationStoped = true; + } + var offset = new Vector2((float)_index / TilesX - (int)(_index / TilesX), 1 - (int)(_index / TilesX) / (float)TilesY); + if (_currentRenderer != null) + { + _instanceMaterial.SetTextureOffset("_MainTex", offset); + if (IsBump) + _instanceMaterial.SetTextureOffset("_BumpMap", offset); + } + } + + + private void OnDestroy() + { + if (_instanceMaterial != null) + { + Destroy(_instanceMaterial); + _instanceMaterial = null; + } + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/UvAnimation.cs.meta b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/UvAnimation.cs.meta new file mode 100644 index 0000000..1ee9b8e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Scripts/Utils/UvAnimation.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5b4fd375a5872604781d88578702ffd5 +timeCreated: 1490975031 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders.meta new file mode 100644 index 0000000..e0370cd --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3cce49067de75c941beea43566d9afe5 +folderAsset: yes +timeCreated: 1491042320 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_AnimatedShield.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_AnimatedShield.shader new file mode 100644 index 0000000..004ec2c --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_AnimatedShield.shader @@ -0,0 +1,85 @@ +Shader "QFX/SF_VFX/AnimatedShield" { + Properties { + _MainTex("Texture", 2D) = "white" { } + _ShakeTex("Texture", 2D) = "white" { } + [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) + [HDR]_FireColor("_FireColor Color", Color) = (0.5,0.5,0.5,0.5) + _Width("Width", Float) = 0.25 + _Saturation("Saturation", Float) = 1.0 + _Shake ("Shake", Float) = 1 + _Speed ("Speed", Float) = 0 + } + + SubShader { + + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend One One + Cull Off + Lighting Off + ZWrite Off + Pass { + + Blend SrcAlpha OneMinusSrcAlpha + //Blend One OneMinusSrcAlpha + //Blend One One + //Blend SrcAlpha One + + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + float4 _Color, _FireColor; + sampler2D _MainTex, _ShakeTex; + float _Saturation, _Width; + half _Shake, _Speed; + + struct v2f { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + }; + + float4 _MainTex_ST, _ShakeTex_ST; + + v2f vert(appdata_base v) { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + v.texcoord.x += _Time.y * _Speed; + v.texcoord.y += _Time.y * _Speed * 0.5; + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); + return o; + } + + half4 frag (v2f i) : COLOR { + half4 texcol,finalColor; + + texcol = tex2D (_MainTex, i.uv); + finalColor=half4(texcol.r,texcol.g,texcol.b, texcol.a); + + float2 suv = i.uv; + suv += _Time.y; + + float4 shakeTex = tex2D(_ShakeTex, suv * _Shake) ; + + float4 dTex = tex2D(_ShakeTex, i.uv); + float shake = dTex + _Time.y * _Shake; + + half texcol2 = tex2D (_MainTex, i.uv + shake); + float4 zz = texcol2 * _Color * _Saturation; + + float4 dTex1= tex2D(_ShakeTex, i.uv); + float shake1 = dTex1 + _Time.y * _Shake; + float2 uv1 = i.uv - shake1 + 0.09; + half texcol3 = tex2D (_MainTex, uv1); + float4 zz1 = texcol3 * _FireColor * _Saturation; + + finalColor = lerp(zz1, zz, _Width); + + return finalColor; + + } ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_AnimatedShield.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_AnimatedShield.shader.meta new file mode 100644 index 0000000..77d1fa9 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_AnimatedShield.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3dc112375d4138d48ad63771fe032115 +timeCreated: 1504281319 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_CircleShield.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_CircleShield.shader new file mode 100644 index 0000000..8438bef --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_CircleShield.shader @@ -0,0 +1,84 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/AnimatedShield" { + Properties{ + [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex("Particle Texture", 2D) = "white" {} + _Scale ("Scale", Range(0.1,500.0)) = 3.0 + _Speed ("Speed", Range(-50,50.0)) = 1.0 + _Params("Params", Float) = (0.5,4,0.1,0) + } + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha One + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + fixed4 _Color; + fixed4 _MaskColor; + sampler2D _MainTex; + half _Scale; + half _Speed; + fixed4 _Params; + + struct appdata_t { + float4 position : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + float4 _MainTex_ST; + + v2f vert(appdata_t v) + { + v2f o; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + o.position = UnityObjectToClipPos(v.position); + o.color = v.color; + return o; + } + + float4 frag(v2f i) : SV_Target + { + half2 uv = i.texcoord; + + float2 center = float2(0.5, 0.5); + + float x = (center.x-uv.x)*_Params.w; + float y = (center.y-uv.y); + + float r = -sqrt(_Params.x *x*x + _Params.y * y*y); + float z = 1 + 0.5*cos((r+_Time.y*_Speed)/0.013); + + if (r < _Params.z ) + discard; + + float2 nuv = i.texcoord + z; + + float4 mainTex = tex2D(_MainTex, nuv); + + float4 color = 2.0f * i.color * mainTex; + color.a = saturate(color.a); + color *= _Color; + + return color; + } + ENDCG + } + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_CircleShield.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_CircleShield.shader.meta new file mode 100644 index 0000000..9cab5c4 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_CircleShield.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e46df447f0e3614e96af9dde89def9e +timeCreated: 1498854248 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DecalBlended.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DecalBlended.shader new file mode 100644 index 0000000..71ef87e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DecalBlended.shader @@ -0,0 +1,73 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/Decal/DecalBlended" { + Properties{ + [HDR]_TintColor("Tint Color", Color) = (0.5,0.5,0.5,1) + _MainTex("Main Texture", 2D) = "gray" {} + _MaskPow("Alpha Pow", Float) = 1 + } + Subshader{ + Tags {"Queue" = "Transparent"} + Pass { + ZWrite Off + Blend SrcAlpha OneMinusSrcAlpha + Offset -1, -1 + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + half4 _TintColor; + + struct v2f { + float4 vertex : SV_POSITION; + float4 uvMainTex : TEXCOORD0; + float2 texcoord : TEXCOORD1; + float4 uvShadow : TEXCOORD2; + }; + + float4x4 unity_Projector; + float4x4 unity_ProjectorClip; + float4 _MainTex_ST; + half _MaskPow; + + v2f vert(float4 vertex : POSITION) + { + v2f o; + #if UNITY_VERSION >= 550 + o.vertex = UnityObjectToClipPos(vertex); + #else + o.vertex = UnityObjectToClipPos(vertex); + #endif + o.uvMainTex = mul(unity_Projector, vertex); + + o.uvShadow = mul(unity_Projector, vertex); + o.texcoord = TRANSFORM_TEX(o.uvMainTex.xyz,_MainTex); + + return o; + } + + sampler2D _MainTex; + sampler2D _FalloffTex; + + half4 frag(v2f i) : SV_Target + { + float clampMutliplier = 1 - step(i.uvMainTex.x, 0); + clampMutliplier *= 1 - step(1, i.uvMainTex.x); + clampMutliplier *= 1 - step(i.uvMainTex.y, 0); + clampMutliplier *= 1 - step(1, i.uvMainTex.y); + + float projectedCordZ = i.uvShadow.z; + clampMutliplier *= step(projectedCordZ, 1); + clampMutliplier *= step(-1, projectedCordZ); + + half4 tex = tex2D(_MainTex, i.texcoord) * clampMutliplier; + half4 res = tex * _TintColor * tex; + res.a = saturate(pow(res.a + res.a * saturate(1 - _MaskPow), _MaskPow)); + return res; + } + ENDCG + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DecalBlended.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DecalBlended.shader.meta new file mode 100644 index 0000000..50a897d --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DecalBlended.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4e22117e6eab85c4e96a4d1377392587 +timeCreated: 1495545681 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DynamicLighting.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DynamicLighting.shader new file mode 100644 index 0000000..22231f3 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DynamicLighting.shader @@ -0,0 +1,73 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/DynamicLighting" { + Properties{ + [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex("Particle Texture", 2D) = "white" {} + _DistortionTex("Distortion Texture", 2D) = "white" {} + _Params("Params", Float) = (0.2, 0.5, 0, 0) + } + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha One + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + fixed4 _Color; + sampler2D _MainTex; + sampler2D _DistortionTex; + fixed4 _Params; + + struct appdata_t { + float4 position : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float2 distTextcoord : TEXCOORD1; + }; + + float4 _MainTex_ST; + float4 _DistortionTex_ST; + + v2f vert(appdata_t v) + { + v2f o; + o.position = UnityObjectToClipPos(v.position); + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + o.distTextcoord = TRANSFORM_TEX(v.texcoord, _DistortionTex); + return o; + } + + float4 frag(v2f i) : SV_Target + { + half4 distortTex = tex2D(_DistortionTex, i.distTextcoord.xy + _Params.x * _Time.y) * 2 - 1; + + half4 mainTex = tex2D(_MainTex, i.texcoord.y + distortTex.y * _Params.y); + half4 color = 2.0f * i.color * _Color * mainTex; + + float alpha = tex2D(_DistortionTex, i.distTextcoord.xy).a; + + float pos = i.texcoord.x + sin(_Params.z * _Time.y); + clip(pos); + + return color; + } + ENDCG + } + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DynamicLighting.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DynamicLighting.shader.meta new file mode 100644 index 0000000..d852848 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_DynamicLighting.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0bf207147e7c29d489770d449efc22ed +timeCreated: 1496769921 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloAnim.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloAnim.shader new file mode 100644 index 0000000..b63bc5f --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloAnim.shader @@ -0,0 +1,75 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/HoloAnim" { + Properties{ + [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex("Particle Texture", 2D) = "white" {} + _VertDeformTex("Vert Deform Texture", 2D) = "white" {} + _Scale ("Scale", Range(0.5,500.0)) = 3.0 + _Speed ("Speed", Range(-50,50.0)) = 1.0 + _Params("Params", Float) = (0.2, 0.5, 0, 0) + } + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha One + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + fixed4 _Color; + sampler2D _MainTex,_VertDeformTex; + half _Scale; + half _Speed; + fixed4 _Params; + + struct appdata_t { + float4 position : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + float4 _MainTex_ST, _VertDeformTex_ST; + + v2f vert(appdata_t v) + { + v2f o; + o.color = v.color; + o.position = UnityObjectToClipPos(v.position); + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + float4 frag(v2f i) : SV_Target + { + half2 uv = (i.texcoord - 0.5) * _Scale; + half r = sqrt (uv.y*uv.y*_Params.x); + half z = tan (r+_Time.y*_Speed) / r; + + if (r<_Params.z) + discard; + + float4 mainTex = tex2D(_MainTex, i.texcoord + z); + + float4 color = i.color * mainTex; + color.a = saturate(color.a); + color *= _Color * 0.03; + color *= frac((uv.x*_Params.y)*_Params.x) * _Params.w; + return color; + } + ENDCG + } + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloAnim.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloAnim.shader.meta new file mode 100644 index 0000000..028a57d --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloAnim.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: afae2a8343baebb4b94e80159c03f46f +timeCreated: 1496488047 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloSimple.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloSimple.shader new file mode 100644 index 0000000..f46e459 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloSimple.shader @@ -0,0 +1,74 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/HoloSimple" { + Properties{ + [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex("Main Texture", 2D) = "white" {} + [Toggle(ORIENTATION)] + _Orientation ("Orientation", Float) = 0 + } + + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha One + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + CGINCLUDE + float hash( float n ) { return frac(sin(n)*753.5453123); } + ENDCG + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma shader_feature ORIENTATION + + #include "UnityCG.cginc" + + fixed4 _Color; + sampler2D _MainTex; + float4 _MainTex_ST; + + struct appdata_t { + fixed4 pos : POSITION; + fixed4 color : COLOR; + float2 uv : TEXCOORD0; + }; + + struct v2f { + fixed4 pos : SV_POSITION; + fixed4 color : COLOR; + float2 uv : TEXCOORD0; + }; + + + v2f vert(appdata_t v) + { + v2f o; + o.pos = UnityObjectToClipPos(v.pos); + o.uv = TRANSFORM_TEX(v.uv,_MainTex); + o.color = v.color; + return o; + } + + float4 frag(v2f i) : SV_Target + { + float main = tex2D(_MainTex, i.uv); + + float o; + #ifdef ORIENTATION + o = i.pos.x; + #else + o = i.pos.y; + #endif + + float h = hash(o * _Time.y); + + return h * main * _Color * 0.7; + } + ENDCG + } + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloSimple.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloSimple.shader.meta new file mode 100644 index 0000000..b07255d --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_HoloSimple.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b2b7437a565f679449a5437c43bcc9b9 +timeCreated: 1498854248 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Invisible.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Invisible.shader new file mode 100644 index 0000000..db1f1c1 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Invisible.shader @@ -0,0 +1,86 @@ +锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/Invisible" { + Properties{ + _MainTex("Texture", 2D) = "white" {} + [HDR]_Color("Color", Color) = (1, 1, 1, 1) + _Opacity("Opacity", Float) = 1 //BumpMultiply, BumpSpeed, ScrollSpeed + _Params("Params", Float) = (0.5,4,1,0) //BumpMultiply, BumpSpeed, ScrollSpeed + _DistanceFade("Distance Fade (X=Near, Y=Far, ZW=Unused)", Float) = (20, 50, 0, 0) + } + SubShader{ + GrabPass{ "_GrabTexture" } + + Pass { + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + Cull Back Lighting Off ZWrite Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct v2f { + float4 vertex : SV_POSITION; + half4 texcoord : TEXCOORD0; + float4 color : COLOR; + half4 screenuv : TEXCOORD1; + }; + + sampler2D _MainTex, _GrabTexture; + fixed4 _Color; + fixed4 _Params; + float4 _DistanceFade; + float _Opacity; + + float4 _MainTex_ST; + + v2f vert(appdata_full v) { + v2f o; + + o.vertex = UnityObjectToClipPos(v.vertex); + + float4 tex = tex2Dlod(_MainTex, float4(v.texcoord.xy, 0, 0)); + float3 anim = sin(_Time.y * _Params.y); + anim = v.normal * tex * _Params.x * lerp(tex, 0, anim) * 0.1; + v.vertex.xyz += anim; + +#ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos(o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); +#endif + o.color = v.color; + o.texcoord.xy = TRANSFORM_TEX(v.texcoord, _MainTex); + UNITY_TRANSFER_FOG(o, o.vertex); + + o.texcoord.y += _Params.z * _Time.y; + + o.texcoord.zw = v.texcoord; + + half4 screenpos = ComputeGrabScreenPos(o.vertex); + o.screenuv.xy = screenpos.xy / screenpos.w; + + half depth = length(mul(UNITY_MATRIX_MV, v.vertex)); + o.screenuv.z = saturate((_DistanceFade.y - depth) / (_DistanceFade.y - _DistanceFade.x)); + o.screenuv.w = depth; + + return o; + } + + fixed4 frag(v2f i) : COLOR { + half2 distort = tex2D(_MainTex, i.texcoord.xy).xy; + half2 offset = (distort.xy * 2 - 1) * _Params.w * i.screenuv.z * i.color.a; + half2 uv = i.screenuv.xy + offset; + half4 dcolor = tex2D(_GrabTexture, uv); + float4 ff = tex2D(_MainTex, i.texcoord + offset); + dcolor *= _Color; + UNITY_OPAQUE_ALPHA(dcolor.a); + return dcolor; + } + + ENDCG + } + } + FallBack "Diffuse" +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Invisible.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Invisible.shader.meta new file mode 100644 index 0000000..8933c00 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Invisible.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a131b587951eb8b48ba87a6d77bf70b9 +timeCreated: 1495639684 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Materialization.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Materialization.shader new file mode 100644 index 0000000..f9c8510 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Materialization.shader @@ -0,0 +1,85 @@ + Shader "QFX/SF_VFX/Materialization" { + Properties{ + _Color("Color", Color) = (1,1,1,1) + _MainTex("Albedo (RGB)", 2D) = "white" {} + _Glossiness("Smoothness", Range(0,1)) = 0.5 + + [NoScaleOffset] _MetallicGlossMap("Metallic", 2D) = "white" {} + [Gamma] _Metallic ("Metallic", Range(0,1)) = 0 + + _DissTexture("Dissolve Texture", 2D) = "white" {} + [HDR]_DissolveColor("Dissolve Color", Color) = (0,1,0,1) + _ScrollXSpeed("Scroll X Speed", Float) = 0 + _ScrollYSpeed("Scroll Y Speed", Float) = 0 + + _Center("Dissolve Center (W=Unused)", Vector) = (0,0,0,0) + _Dissolve("Dissolve", Range(0,5)) = 1 + _Distance("Dissolve Distance", Float) = 1 + _Interpolation("Dissolve Interpolation", Range(0,5)) = 1 + _EmissionInterpolation("Emission Interpolation", Range(0,5)) = 1 + + [NoScaleOffset] _BumpMap ("Normal Map", 2D) = "bump" {} + + [NoScaleOffset]_EmissionMap ("Emission", 2D) = "white" { } + [HDR]_EmissionColor ("Color", Color) = (0,0,0,1) + } + + SubShader{ + Tags { "RenderType" = "Opaque" } + LOD 200 + + CGPROGRAM + #include "UnityPBSLighting.cginc" + #pragma surface surf Standard addshadow + #pragma target 3.0 + + sampler2D _MainTex; + + struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float2 uv_DissTexture; + float3 worldPos; + }; + + sampler2D _MetallicGlossMap, _EmissionMap, _BumpMap, _DissTexture; + float4 _EmissionColor, _DissolveColor, _Center; + half _Dissolve, _Distance, _Interpolation, _EmissionInterpolation, _Glossiness, _Metallic; + half _ScrollXSpeed, _ScrollYSpeed; + fixed4 _Color; + + void surf(Input IN, inout SurfaceOutputStandard o) { + IN.uv_DissTexture.x += _Time.y * _ScrollXSpeed; + IN.uv_DissTexture.y += _Time.y * _ScrollYSpeed; + + fixed4 dissTex = tex2D(_DissTexture, IN.uv_DissTexture); + + float distance = length(_Center.xyz - IN.worldPos.xyz); + + float invfade = (dissTex * _Interpolation * _Distance); + + clip(_Distance - distance + invfade); + + fixed4 color = tex2D(_MetallicGlossMap, IN.uv_MainTex); + fixed4 emission = tex2D(_EmissionMap, IN.uv_MainTex); + + o.Metallic = color.r * _Metallic ; + o.Smoothness = _Glossiness * color.a; + + color = tex2D(_MainTex, IN.uv_MainTex); + + o.Albedo = color.rgb * _Color.rgb; + o.Normal = UnpackNormal (tex2D (_BumpMap, IN.uv_BumpMap)); + + half em = saturate(1-(_Distance-distance+_EmissionInterpolation)); + + if (_Distance - distance + invfade < _Dissolve) + o.Emission = _DissolveColor; + else o.Emission = emission * _EmissionColor + em *_DissolveColor.rgb; // * dissTex + + o.Alpha = color.a; + } + ENDCG + } + Fallback "Diffuse" +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Materialization.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Materialization.shader.meta new file mode 100644 index 0000000..eb6072a --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Materialization.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 67c75d37e867c2e409efa55b54a274fa +timeCreated: 1504281319 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDR.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDR.shader new file mode 100644 index 0000000..5111c72 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDR.shader @@ -0,0 +1,86 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/AlphaAddHDR" { + Properties{ + [HDR]_TintColor("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex("Particle Texture", 2D) = "white" {} + _POW("Texture POW scale", Float) = 1.0 + _InvFade("Soft Particles Factor", Float) = 1.0 + } + + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha One + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _TintColor; + float _POW; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD2; + #endif + }; + + float4 _MainTex_ST; + + v2f vert(appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos(o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + float4 frag(v2f i) : SV_Target + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate(_InvFade * (sceneZ - partZ)); + i.color.a *= fade; + #endif + float4 tex = tex2D(_MainTex, i.texcoord); + tex = pow(tex,_POW); + float4 col = 2.0f * i.color * _TintColor * tex; + UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode + col.a = saturate(col.a); + return col; + } + ENDCG + } + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDR.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDR.shader.meta new file mode 100644 index 0000000..5ecc16e --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDR.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6952d4fd3fe2a09489fe2c0ea68e6c5d +timeCreated: 1491028970 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDRBlend.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDRBlend.shader new file mode 100644 index 0000000..1eb7aaa --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDRBlend.shader @@ -0,0 +1,86 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/AlphaAddHDRBlend" { + Properties{ + [HDR]_TintColor("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex("Particle Texture", 2D) = "white" {} + _POW("Texture POW scale", Float) = 1.0 + _InvFade("Soft Particles Factor", Float) = 1.0 + } + + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _TintColor; + float _POW; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD2; + #endif + }; + + float4 _MainTex_ST; + + v2f vert(appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos(o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + float4 frag(v2f i) : SV_Target + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate(_InvFade * (sceneZ - partZ)); + // i.color.a *= fade; + #endif + float4 tex = tex2D(_MainTex, i.texcoord); + tex = pow(tex,_POW); + float4 col = 2.0f * i.color * _TintColor * tex; + UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode + col.a = saturate(col.a); + return col; + } + ENDCG + } + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDRBlend.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDRBlend.shader.meta new file mode 100644 index 0000000..2ce1ad2 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ParticleAddHDRBlend.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e713de3bbe20cc84580856568f7af3e7 +timeCreated: 1491028970 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ScanCutter.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ScanCutter.shader new file mode 100644 index 0000000..da798b9 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ScanCutter.shader @@ -0,0 +1,80 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "QFX/SF_VFX/ScanCutter" { + Properties{ + [HDR]_TintColor("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _InvFade("Soft Particles Factor", Float) = 1.0 + } + + Category{ + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader { + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + fixed4 _TintColor; + float _POW; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD2; + #endif + }; + + float4 _MainTex_ST; + + v2f vert(appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos(o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D_float _CameraDepthTexture; + float _InvFade; + + float4 frag(v2f i) : SV_Target + { + float fade = 0; + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + fade = saturate(_InvFade * (sceneZ - partZ)); + #endif + float4 col = 2.0f * i.color * _TintColor * (1 - fade); + UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode + col.a = saturate(col.a); + return col; + } + ENDCG + } + } + } +} diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ScanCutter.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ScanCutter.shader.meta new file mode 100644 index 0000000..0dcbf39 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_ScanCutter.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9351acff99245e0499971745592823ed +timeCreated: 1493904231 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Shield.shader b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Shield.shader new file mode 100644 index 0000000..6434fe3 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Shield.shader @@ -0,0 +1,118 @@ +Shader "QFX/SF_VFX/Shield" +{ + Properties + { + [HDR]_MainColor("MainColor", Color) = (1,1,1,1) + _MainTex ("Texture", 2D) = "white" {} + _Fresnel("Fresnel Intensity", Range(0,200)) = 3.0 + _FresnelWidth("Fresnel Width", Range(0,2)) = 3.0 + _Distort("Distort", Range(0, 100)) = 1.0 + _ScrollSpeedU("Scroll U Speed",float) = 2 + _ScrollSpeedV("Scroll V Speed",float) = 0 + } + SubShader + { + Tags{ "Queue" = "Overlay" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + + Pass + { + Blend One One + Cull Off Lighting Off ZWrite Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct v2f + { + fixed4 vertex : SV_POSITION; + fixed4 screenPos: TEXCOORD1; + }; + + sampler2D _CameraDepthTexture; + fixed _Fresnel; + fixed4 _MainColor; + + v2f vert (appdata_base v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.screenPos = ComputeScreenPos(o.vertex); + o.screenPos.z = -UnityObjectToViewPos(v.vertex.xyz).z; + UNITY_TRANSFER_DEPTH(o.screenPos.z); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + return _Fresnel * .02; + } + ENDCG + } + + GrabPass{ "_GrabTexture" } + Pass + { + Lighting Off ZWrite Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct appdata + { + fixed4 vertex : POSITION; + fixed4 normal: NORMAL; + fixed3 uv : TEXCOORD0; + }; + + struct v2f + { + fixed2 uv : TEXCOORD0; + fixed4 vertex : SV_POSITION; + fixed3 rimColor :TEXCOORD1; + fixed4 screenPos: TEXCOORD2; + }; + + sampler2D _MainTex, _CameraDepthTexture, _GrabTexture; + fixed4 _MainTex_ST,_MainColor,_GrabTexture_ST, _GrabTexture_TexelSize; + fixed _Fresnel, _FresnelWidth, _Distort, _IntersectionThreshold, _ScrollSpeedU, _ScrollSpeedV; + + v2f vert (appdata v) + { + v2f o; + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + o.uv.x += _Time * _ScrollSpeedU; + o.uv.y += _Time * _ScrollSpeedV; + o.vertex = UnityObjectToClipPos(v.vertex); + fixed3 viewDir = normalize(ObjSpaceViewDir(v.vertex)); + fixed dotProduct = 1 - saturate(dot(v.normal, viewDir)); + o.rimColor = smoothstep(1 - _FresnelWidth, 1.0, dotProduct) * .5f; + o.screenPos = ComputeScreenPos(o.vertex); + COMPUTE_EYEDEPTH(o.screenPos.z); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed3 main = tex2D(_MainTex, i.uv); + if (distance(main, 0) <= 0) + discard; + + fixed2 offset = main * _Distort * _GrabTexture_TexelSize.xy; + i.screenPos.xy = offset + i.screenPos.xy; + fixed3 distortColor = tex2Dproj(_GrabTexture, i.screenPos); + distortColor *= _MainColor * _MainColor.a + 1; + + fixed3 col = main * _MainColor * pow(_Fresnel, i.rimColor) ; + + col = lerp(distortColor, col, i.rimColor.r); + col += 0.015 * (_MainColor * _Fresnel * 0.2); + return fixed4(col,1); + } + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Shield.shader.meta b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Shield.shader.meta new file mode 100644 index 0000000..9ce79e4 --- /dev/null +++ b/Assets/3rdParty/Sci-Fi VFX/Shaders/SF_VFX_Shield.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a4035d3bfd9c92a4888976d7f085a85f +timeCreated: 1498854248 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assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bootstrap.cs b/Assets/Scripts/Bootstrap.cs new file mode 100644 index 0000000..9a09d26 --- /dev/null +++ b/Assets/Scripts/Bootstrap.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics.Tracing; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class Bootstrap : SingletonMono +{ + public UIManager uiManager; + public EventCenter eventCenter; + public ScenesManager scenesManager; + + protected override void Awake() + { + base.Awake(); + uiManager = new UIManager(); + eventCenter = new EventCenter(); + scenesManager = new ScenesManager(); + DontDestroyOnLoad(gameObject); + } + + private void Start() + { + uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => + { + eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); + scenesManager.LoadSceneAsyn(this, "TestScene", () => + { + Debug.Log("加载场景成功"); + eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); + }); + + }); + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown("s")) + { + Debug.Log("Input.GetKeyDown(\"u\")"); + uiManager.ShowPanel(this, E_UI_Layer.Bot, (panel) => + { + panel.OnInit(); + Debug.Log("UI_TestPanel显示成功"); + }); + } + if (Input.GetKeyDown("h")) + { + Debug.Log("Input.GetKeyDown(\"h\")"); + uiManager.HidePanel(); + } + if (Input.GetKeyDown("e")) + { + Debug.Log("Input.GetKeyDown(\"e\")"); + eventCenter.EventTrigger(Enum_EventType.TestEvent1); + } + } + + +} diff --git a/Assets/Scripts/Bootstrap.cs.meta b/Assets/Scripts/Bootstrap.cs.meta new file mode 100644 index 0000000..e07e07b --- /dev/null +++ b/Assets/Scripts/Bootstrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a55fdffbd83184f458c8f861d4276768 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CarControl.cs b/Assets/Scripts/CarControl.cs new file mode 100644 index 0000000..9d77132 --- /dev/null +++ b/Assets/Scripts/CarControl.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CarControl : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/CarControl.cs.meta b/Assets/Scripts/CarControl.cs.meta new file mode 100644 index 0000000..cb88e8b --- /dev/null +++ b/Assets/Scripts/CarControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ed07b62019bfb94aba0e3553fc5a045 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project.meta b/Assets/Scripts/Project.meta new file mode 100644 index 0000000..0f75fcc --- /dev/null +++ b/Assets/Scripts/Project.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c6e8cba6b5f1dc242bf22374d6c4e5da +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase.meta b/Assets/Scripts/Project/ProjectBase.meta new file mode 100644 index 0000000..69565a3 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e12a00926b7593745ac2b8864b61e682 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/Const.cs b/Assets/Scripts/Project/ProjectBase/Const.cs new file mode 100644 index 0000000..208b06b --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/Const.cs @@ -0,0 +1,11 @@ +/// +/// 鍏抽敭瀛楃鐞嗙被 +/// +public class Const +{ + + public const string CheckKeyDown = "CheckKeyDown"; + public const string CheckKeyUp = "CheckKeyUp"; + public const string CheckKey = "CheckKey"; + +} diff --git a/Assets/Scripts/Project/ProjectBase/Const.cs.meta b/Assets/Scripts/Project/ProjectBase/Const.cs.meta new file mode 100644 index 0000000..4772df8 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/Const.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7d51f37d14680834885b108f1d01a77d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/EventCenter.meta b/Assets/Scripts/Project/ProjectBase/EventCenter.meta new file mode 100644 index 0000000..f0d34e3 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/EventCenter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4ba27cd2939555c4d8fab1d1a6e7d8f6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/EventCenter/Enum_EventType.cs b/Assets/Scripts/Project/ProjectBase/EventCenter/Enum_EventType.cs new file mode 100644 index 0000000..7328ccc --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/EventCenter/Enum_EventType.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +/// +/// 浜嬩欢绫诲瀷 鏋氫妇 +/// 鍙互瑙e喅 浜嬩欢鍚嶇О杈撳叆閿欒鐨勯棶棰 +/// +/// +public enum Enum_EventType +{ + TestEvent1, + TestEvent2, + TestEvent3, + UpdateProgress +} diff --git a/Assets/Scripts/Project/ProjectBase/EventCenter/Enum_EventType.cs.meta b/Assets/Scripts/Project/ProjectBase/EventCenter/Enum_EventType.cs.meta new file mode 100644 index 0000000..644765a --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/EventCenter/Enum_EventType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 243f0aa83d0c5444181fd143dfddd2c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/EventCenter/EventCenter.cs b/Assets/Scripts/Project/ProjectBase/EventCenter/EventCenter.cs new file mode 100644 index 0000000..d301bcd --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/EventCenter/EventCenter.cs @@ -0,0 +1,264 @@ +锘縰sing System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.Events; + +public interface IEventInfo +{ + +} + +public class EventInfo : IEventInfo +{ + public UnityAction actions; + + public EventInfo(UnityAction action) + { + actions += action; + } +} + +public class EventInfo : IEventInfo +{ + public UnityAction actions; + + public EventInfo(UnityAction action) + { + actions += action; + } +} +public class EventInfo : IEventInfo +{ + public UnityAction actions; + + public EventInfo(UnityAction action) + { + actions += action; + } +} + + + + +/// +/// 浜嬩欢涓績 +/// +public class EventCenter +{ + public EventCenter() { } + + /// + /// 瀛樺偍鎵鏈変簨浠 鍙 鍏冲績浜嬩欢鐨勫嚱鏁 + /// + // private Dictionary eventDic = new Dictionary(); + + /// + /// 瀛樺偍鎵鏈変簨浠 鍙 鍏冲績浜嬩欢鐨勫嚱鏁 + /// + private Dictionary eventEnumDic = new Dictionary(); + + /// + /// 娣诲姞浜嬩欢鐩戝惉 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + /// 濮旀墭鍑芥暟 + private void AddEventListener(Dictionary dic, T key, UnityAction action) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions += action; + else + dic.Add(key, new EventInfo(action)); + } + /// + ///娣诲姞浜嬩欢鐩戝惉 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + /// 濮旀墭鍑芥暟 + private void AddEventListener(Dictionary dic, T key, UnityAction action) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions += action; + else + dic.Add(key, new EventInfo(action)); + } + /// + /// 娣诲姞浜嬩欢鐩戝惉 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + /// 濮旀墭鍑芥暟 + private void AddEventListener(Dictionary dic, T key, UnityAction action) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions += action; + else + dic.Add(key, new EventInfo(action)); + } + + /// + /// 绉婚櫎浜嬩欢鐩戝惉 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + /// 濮旀墭鍑芥暟 + private void RemoveEventListener(Dictionary dic, T key, UnityAction action) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions -= action; + } + /// + /// 绉婚櫎浜嬩欢鐩戝惉 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + /// 濮旀墭鍑芥暟 + private void RemoveEventListener(Dictionary dic, T key, UnityAction action) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions -= action; + } + + /// + /// 绉婚櫎浜嬩欢鐩戝惉 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + /// 濮旀墭鍑芥暟 + private void RemoveEventListener(Dictionary dic, T key, UnityAction action) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions -= action; + } + + /// + /// 瑙﹀彂浜嬩欢 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + private void EventTrigger(Dictionary dic, T key) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions?.Invoke(); + } + /// + /// 瑙﹀彂浜嬩欢 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + private void EventTrigger(Dictionary dic, T key, U info) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions?.Invoke(info); + } + /// + /// 瑙﹀彂浜嬩欢 + /// + /// 浜嬩欢瀛楀吀 + /// 浜嬩欢鍚嶇О + private void EventTrigger(Dictionary dic, T key, U info, V info2) + { + if (dic.ContainsKey(key)) + (dic[key] as EventInfo).actions?.Invoke(info, info2); + } + /// + /// 娣诲姞鏃犲弬浜嬩欢鐩戝惉 + /// + /// + /// + public void AddEventListener(Enum_EventType eventType, UnityAction action) + { + AddEventListener(eventEnumDic, eventType, action); + } + /// + ///娣诲姞鏈夊弬浜嬩欢鐩戝惉 + /// + /// + /// + /// + public void AddEventListener(Enum_EventType eventType, UnityAction action) + { + AddEventListener(eventEnumDic, eventType, action); + } + + /// + /// 娣诲姞澶氫釜鍙傛暟浜嬩欢鐩戝惉 + /// + /// + /// + /// + /// + public void AddEventListener(Enum_EventType eventType, UnityAction action) + { + AddEventListener(eventEnumDic, eventType, action); + } + /// + /// 绉婚櫎鏃犲弬浜嬩欢鐩戝惉 + /// + /// + /// + public void RemoveEventListener(Enum_EventType eventType, UnityAction action) + { + RemoveEventListener(eventEnumDic, eventType, action); + } + /// + /// 绉婚櫎鏈夊弬浜嬩欢鐩戝惉 + /// + /// + /// + /// + public void RemoveEventListener(Enum_EventType eventType, UnityAction action) + { + RemoveEventListener(eventEnumDic, eventType, action); + } + /// + /// 绉婚櫎澶氫釜鍙傛暟浜嬩欢鐩戝惉 + /// + /// + /// + /// + /// + public void RemoveEventListener(Enum_EventType eventType, UnityAction action) + { + RemoveEventListener(eventEnumDic, eventType, action); + } + /// + /// 瑙﹀彂鏃犲弬浜嬩欢 + /// + /// + public void EventTrigger(Enum_EventType eventType) + { + EventTrigger(eventEnumDic, eventType); + } + /// + /// 瑙﹀彂鏈夊弬浜嬩欢 + /// + /// + /// + /// + public void EventTrigger(Enum_EventType eventType, T info) + { + EventTrigger(eventEnumDic, eventType, info); + } + /// + /// 瑙﹀彂澶氫釜鍙傛暟浜嬩欢 + /// + /// + /// + /// + /// + /// + public void EventTrigger(Enum_EventType eventType, T info, D info2) + { + EventTrigger(eventEnumDic, eventType, info, info2); + } + + /// + /// 娓呮鎵鏈変簨浠 + /// + public void ClearAllEvent() + { + eventEnumDic.Clear(); + } +} diff --git a/Assets/Scripts/Project/ProjectBase/EventCenter/EventCenter.cs.meta b/Assets/Scripts/Project/ProjectBase/EventCenter/EventCenter.cs.meta new file mode 100644 index 0000000..699f6c5 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/EventCenter/EventCenter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc6379723f6dbe64b88aba29c5dd793d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/ResourcesManager.cs b/Assets/Scripts/Project/ProjectBase/ResourcesManager.cs new file mode 100644 index 0000000..5cb168a --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/ResourcesManager.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public static class ResourcesManager +{ + + /// + /// 鍚屾鍔犺浇 + /// + /// + public static T Load(string resName) where T : Object + { + T res = Resources.Load(resName); + if (res is GameObject) + { + return GameObject.Instantiate(res); + } + else + return res; + } + + /// + /// 寮傛鍔犺浇 + /// + /// + public static void LoadAsync( MonoBehaviour target,string resName, UnityAction action) where T : Object + { + target.StartCoroutine(RealLoadAsync(resName, action)); + } + + /// + /// 鐪熸鐨勫紓姝ュ姞杞借繃绋 + /// + /// + /// + /// + /// + private static IEnumerator RealLoadAsync(string resName, UnityAction action) where T : Object + { + ResourceRequest request = Resources.LoadAsync(resName); + yield return request; + if (request.asset is GameObject) + { + action(GameObject.Instantiate(request.asset) as T); + } + else + { + action(request.asset as T); + } + + + } +} diff --git a/Assets/Scripts/Project/ProjectBase/ResourcesManager.cs.meta b/Assets/Scripts/Project/ProjectBase/ResourcesManager.cs.meta new file mode 100644 index 0000000..429322d --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/ResourcesManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ed3283112a56f541b7bad834be5f4f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/ScenesManager.cs b/Assets/Scripts/Project/ProjectBase/ScenesManager.cs new file mode 100644 index 0000000..26971ec --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/ScenesManager.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; + +public class ScenesManager +{ + public ScenesManager() { } + /// + /// 鍚屾鍔犺浇鍦烘櫙 + /// + /// 鍦烘櫙鍚嶇О + /// 鍦烘櫙鍔犺浇鍚庨渶瑕佸仛鐨 + public void LoadScene(string sceneName, UnityAction action = null, + LoadSceneMode loadSceneMode = LoadSceneMode.Single) + { + SceneManager.LoadScene(sceneName, loadSceneMode); + action?.Invoke(); + } + + /// + /// 寮傛鍔犺浇鍦烘櫙 + /// + /// 鍦烘櫙鍚嶇О + /// 濮旀墭 + /// 鍔犺浇鍦烘櫙鏂瑰紡 + public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null, + LoadSceneMode loadSceneMode = LoadSceneMode.Single) + { + taget.StartCoroutine(ReallyLoadScene(sceneName, action)); + } + + /// + /// 鍗忕▼鍔犺浇鍦烘櫙 + /// + /// 鍦烘櫙鍚嶇О + /// 濮旀墭 + /// 鍔犺浇鍦烘櫙鏂瑰紡 + /// + private IEnumerator ReallyLoadScene(string sceneName, UnityAction action = null, + LoadSceneMode loadSceneMode = LoadSceneMode.Single) + { + AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode); + while (!ao.isDone) + { + yield return null; + } + action?.Invoke(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Project/ProjectBase/ScenesManager.cs.meta b/Assets/Scripts/Project/ProjectBase/ScenesManager.cs.meta new file mode 100644 index 0000000..0322bd1 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/ScenesManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4300b68e124db1444a2e9a6a1c8bfe94 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/SingletonMono.cs b/Assets/Scripts/Project/ProjectBase/SingletonMono.cs new file mode 100644 index 0000000..16b3047 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/SingletonMono.cs @@ -0,0 +1,62 @@ +using System; +using UnityEngine; + +public abstract class SingletonMono : MonoBehaviour where T : MonoBehaviour +{ + private static volatile T instance; + private static readonly object lockObj = new object(); + + public static T Instance + { + get + { + if (instance == null) + { + lock (lockObj) + { + if (instance == null) + { + instance = CreateInstance(); + } + } + } + return instance; + } + } + protected virtual void Awake() + { + if (instance != null && instance != this) + { + DestroyImmediate(this); + return; + } + instance = this as T; + DontDestroyOnLoad(gameObject); + } + public virtual void Destroy() + { + if (instance != null) + { + lock (lockObj) + { + if (instance != null) + { + instance = null; + } + } + } + } + private static T CreateInstance() + { + try + { + return (T)Activator.CreateInstance(typeof(T), nonPublic: true); + } + catch (MissingMethodException ex) + { + throw new InvalidOperationException( + $"{typeof(T).Name} must have a non-public parameterless constructor", + ex); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Project/ProjectBase/SingletonMono.cs.meta b/Assets/Scripts/Project/ProjectBase/SingletonMono.cs.meta new file mode 100644 index 0000000..03c8a32 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/SingletonMono.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e6f4000b34fada4eb382c531a597f85 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/UIManager.meta b/Assets/Scripts/Project/ProjectBase/UIManager.meta new file mode 100644 index 0000000..4b498fe --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/UIManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0befeb27d449a7b44920ee7b2c435cd0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Project/ProjectBase/UIManager/BaseItem.cs b/Assets/Scripts/Project/ProjectBase/UIManager/BaseItem.cs new file mode 100644 index 0000000..8e30c27 --- /dev/null +++ b/Assets/Scripts/Project/ProjectBase/UIManager/BaseItem.cs @@ -0,0 +1,141 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +/// +/// Item 鍩虹被 鏂逛究浣跨敤缁勪欢 +/// +public class BaseItem : MonoBehaviour +{ + /// + /// 瀛樺偍闈㈡澘涓婃墍鏈夋帶浠 + /// + private readonly Dictionary> controlDic = new Dictionary>(); + + /// + /// 鍒濆鍖 鏌ユ壘鎺т欢 + /// + protected virtual void Awake() + { + FindChildrenControl