From 8f3f3a8743425be469ddf9119ce6ddb258420c7c Mon Sep 17 00:00:00 2001 From: shengtao Date: Wed, 19 Mar 2025 15:31:17 +0800 Subject: [PATCH] 1 --- .../Materials/3d66Model-10162104-files-3.mat | 6 +- Assets/GameAssets/Model/dingdeng.fbx | 331 ++ Assets/GameAssets/Model/dingdeng.fbx.meta | 107 + Assets/GameAssets/Model/宋pro/充电特效.prefab | 4814 +++++++++++++++++ .../Model/宋pro/充电特效.prefab.meta | 7 + Assets/GameAssets/Model/宋pro/发光01 2.mat | 81 + .../GameAssets/Model/宋pro/发光01 2.mat.meta | 8 + Assets/Scenes/MainScene.unity | 69 + .../ModelCamera Profile 1.asset | 6 +- .../dingdeng Profile 1.asset | 63 + .../dingdeng Profile 1.asset.meta | 8 + .../MainScene_Profiles/dingdeng Profile.asset | 63 + .../dingdeng Profile.asset.meta | 8 + Packages/manifest.json | 1 + Packages/packages-lock.json | 9 + ProjectSettings/EditorBuildSettings.asset | 8 +- ProjectSettings/ProjectSettings.asset | 15 +- ProjectSettings/TagManager.asset | 2 +- UserSettings/EditorUserSettings.asset | 6 + 19 files changed, 5603 insertions(+), 9 deletions(-) create mode 100644 Assets/GameAssets/Model/dingdeng.fbx create mode 100644 Assets/GameAssets/Model/dingdeng.fbx.meta create mode 100644 Assets/GameAssets/Model/宋pro/充电特效.prefab create mode 100644 Assets/GameAssets/Model/宋pro/充电特效.prefab.meta create mode 100644 Assets/GameAssets/Model/宋pro/发光01 2.mat create mode 100644 Assets/GameAssets/Model/宋pro/发光01 2.mat.meta create mode 100644 Assets/Scenes/MainScene_Profiles/dingdeng Profile 1.asset create mode 100644 Assets/Scenes/MainScene_Profiles/dingdeng Profile 1.asset.meta create mode 100644 Assets/Scenes/MainScene_Profiles/dingdeng Profile.asset create mode 100644 Assets/Scenes/MainScene_Profiles/dingdeng Profile.asset.meta diff --git a/Assets/GameAssets/Model/Materials/3d66Model-10162104-files-3.mat b/Assets/GameAssets/Model/Materials/3d66Model-10162104-files-3.mat index be81cd9..074798b 100644 --- a/Assets/GameAssets/Model/Materials/3d66Model-10162104-files-3.mat +++ 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AMPLIFY_SHADER_EDITOR;UNITY_POST_PROCESSING_STACK_V2;VUPLEX_CCU;VUPLEX_STANDALONE + WebGL: UNITY_POST_PROCESSING_STACK_V2 + Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..2c89e15 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -8,7 +8,7 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - post - Water - UI - diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 3b436ff..a90d071 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -8,6 +8,12 @@ EditorUserSettings: RecentlyUsedSceneGuid-0: value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a flags: 0 + RecentlyUsedSceneGuid-1: + value: 5408510557000d5f0e5a582145755b4412154c2e292d77362b7b4432b0b76268 + flags: 0 + RecentlyUsedSceneGuid-2: + value: 0657005552570c0f0e5e5d7215215e444f4f1a7b7a2c7f6474794562b1b3656b + flags: 0 vcSharedLogLevel: value: 0d5e400f0650 flags: 0