using UnityEngine; namespace Assets.ImagyVFX.Scripts.Utils { internal sealed class DemoInputConrtoller : MonoBehaviour { private const string SpaceButton = "space"; private DemoPrefabController _demoController; private void Start() { _demoController = GetComponent(); } private void Update() { if (Input.GetKeyDown(SpaceButton)) _demoController.SelectNextPrefab(); } } }