167 lines
8.9 KiB
Plaintext
167 lines
8.9 KiB
Plaintext
// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "光伏01"
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{
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Properties
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{
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[HDR]_Color1("Color 1", Color) = (1,1,1,0)
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_Texturemask("Texturemask", 2D) = "white" {}
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_TextureSample1("Texture Sample 1", 2D) = "white" {}
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_speed("speed", Vector) = (0,0,0,0)
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[HDR]_Color0("Color 0", Color) = (0,1.098039,2,0)
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_TextureSample0("Texture Sample 0", 2D) = "white" {}
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[HideInInspector] _texcoord2( "", 2D ) = "white" {}
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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[HideInInspector] __dirty( "", Int ) = 1
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}
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SubShader
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{
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Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" }
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Cull Back
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CGINCLUDE
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#include "UnityShaderVariables.cginc"
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#include "UnityPBSLighting.cginc"
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#include "Lighting.cginc"
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#pragma target 3.0
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struct Input
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{
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float2 uv_texcoord;
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float2 uv2_texcoord2;
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};
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uniform float4 _Color1;
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uniform float4 _Color0;
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uniform sampler2D _Texturemask;
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uniform float4 _Texturemask_ST;
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uniform sampler2D _TextureSample1;
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uniform float2 _speed;
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uniform sampler2D _TextureSample0;
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uniform float4 _TextureSample0_ST;
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void surf( Input i , inout SurfaceOutputStandard o )
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{
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float2 uv_Texturemask = i.uv_texcoord * _Texturemask_ST.xy + _Texturemask_ST.zw;
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float2 panner31 = ( 1.0 * _Time.y * _speed + i.uv2_texcoord2);
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o.Albedo = ( ( float4( 0,0,0,0 ) * _Color1 ) + ( _Color0 * ( tex2D( _Texturemask, uv_Texturemask ).r * tex2D( _TextureSample1, panner31 ).r ) ) ).rgb;
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float2 uv_TextureSample0 = i.uv_texcoord * _TextureSample0_ST.xy + _TextureSample0_ST.zw;
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float4 tex2DNode39 = tex2D( _TextureSample0, uv_TextureSample0 );
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o.Alpha = ( ( tex2DNode39 * tex2DNode39.a ) + float4( 0,0,0,0 ) ).r;
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}
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ENDCG
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CGPROGRAM
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#pragma surface surf Standard alpha:fade keepalpha fullforwardshadows
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ENDCG
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Pass
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{
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Name "ShadowCaster"
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Tags{ "LightMode" = "ShadowCaster" }
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ZWrite On
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile_shadowcaster
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#pragma multi_compile UNITY_PASS_SHADOWCASTER
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#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
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#include "HLSLSupport.cginc"
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#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
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#define CAN_SKIP_VPOS
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#endif
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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#include "UnityPBSLighting.cginc"
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sampler3D _DitherMaskLOD;
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struct v2f
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{
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V2F_SHADOW_CASTER;
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float4 customPack1 : TEXCOORD1;
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float3 worldPos : TEXCOORD2;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert( appdata_full v )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID( v );
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UNITY_INITIALIZE_OUTPUT( v2f, o );
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
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UNITY_TRANSFER_INSTANCE_ID( v, o );
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Input customInputData;
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float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
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half3 worldNormal = UnityObjectToWorldNormal( v.normal );
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o.customPack1.xy = customInputData.uv_texcoord;
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o.customPack1.xy = v.texcoord;
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o.customPack1.zw = customInputData.uv2_texcoord2;
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o.customPack1.zw = v.texcoord1;
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o.worldPos = worldPos;
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TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
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return o;
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}
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half4 frag( v2f IN
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#if !defined( CAN_SKIP_VPOS )
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, UNITY_VPOS_TYPE vpos : VPOS
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#endif
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) : SV_Target
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{
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UNITY_SETUP_INSTANCE_ID( IN );
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Input surfIN;
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UNITY_INITIALIZE_OUTPUT( Input, surfIN );
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surfIN.uv_texcoord = IN.customPack1.xy;
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surfIN.uv2_texcoord2 = IN.customPack1.zw;
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float3 worldPos = IN.worldPos;
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half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
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SurfaceOutputStandard o;
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UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
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surf( surfIN, o );
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#if defined( CAN_SKIP_VPOS )
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float2 vpos = IN.pos;
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#endif
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half alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a;
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clip( alphaRef - 0.01 );
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SHADOW_CASTER_FRAGMENT( IN )
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}
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ENDCG
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}
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}
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Fallback "Diffuse"
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CustomEditor "ASEMaterialInspector"
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}
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/*ASEBEGIN
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Version=18912
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604;763.3334;1275.333;672.3334;1143.32;923.4661;1.5154;True;True
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Node;AmplifyShaderEditor.Vector2Node;30;-1530.898,401.0737;Inherit;False;Property;_speed;speed;3;0;Create;True;0;0;0;False;0;False;0,0;0,0.3;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
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Node;AmplifyShaderEditor.TextureCoordinatesNode;29;-1462.898,223.7404;Inherit;False;1;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.PannerNode;31;-1162.898,257.0737;Inherit;False;3;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;1;FLOAT;1;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SamplerNode;37;-853.5612,-47.35081;Inherit;True;Property;_Texturemask;Texturemask;1;0;Create;True;0;0;0;False;0;False;-1;44efd0011d6a9bc4fb0b3a82753dac4e;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SamplerNode;32;-858.8979,337.0739;Inherit;True;Property;_TextureSample1;Texture Sample 1;2;0;Create;True;0;0;0;False;0;False;-1;8922823188c6dd7438ae9b2b38a5b61d;8922823188c6dd7438ae9b2b38a5b61d;True;1;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.ColorNode;36;-409.6162,-422.9136;Inherit;False;Property;_Color1;Color 1;0;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,0;1.300832,1.300832,1.300832,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SamplerNode;39;-553.7973,-753.5074;Inherit;True;Property;_TextureSample0;Texture Sample 0;5;0;Create;True;0;0;0;False;0;False;-1;ba16d5621ad8bca4b874d4f11f8921be;3bc8becab5c679747bf2fad6aed9143d;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;-394.8979,96.06165;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.ColorNode;33;-266.6347,-124.9367;Inherit;False;Property;_Color0;Color 0;4;1;[HDR];Create;True;0;0;0;False;0;False;0,1.098039,2,0;0,11.50725,32,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;26.16715,-69.92801;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;25;-6.127891,-519.5372;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;52;-134.0634,-763.8441;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
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Node;AmplifyShaderEditor.TextureCoordinatesNode;27;-1923.895,-623.6787;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SimpleAddOpNode;26;195.5654,-242.4855;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.SimpleAddOpNode;51;29.19235,-663.9638;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;382.1759,-390.4732;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;光伏01;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Transparent;0.5;True;True;0;False;Transparent;;Transparent;All;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;2;5;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
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WireConnection;31;0;29;0
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WireConnection;31;2;30;0
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WireConnection;32;1;31;0
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WireConnection;34;0;37;1
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WireConnection;34;1;32;1
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WireConnection;35;0;33;0
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WireConnection;35;1;34;0
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WireConnection;25;1;36;0
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WireConnection;52;0;39;0
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WireConnection;52;1;39;4
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WireConnection;26;0;25;0
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WireConnection;26;1;35;0
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WireConnection;51;0;52;0
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WireConnection;0;0;26;0
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WireConnection;0;9;51;0
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ASEEND*/
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//CHKSM=95FA26C26C2AD2FF032F3502A62DDB30FA843A54 |