24 lines
553 B
C#
24 lines
553 B
C#
using UnityEngine;
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namespace Assets.Scripts.BeamWeapon
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{
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internal sealed class BeamPositionSetter : MonoBehaviour
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{
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private LineRenderer _lineRenderer;
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public void Set(Vector3 startPosition, Vector3 endPosition)
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{
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if (_lineRenderer == null)
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return;
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_lineRenderer.SetPosition(0, startPosition);
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_lineRenderer.SetPosition(1, endPosition);
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}
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private void Start()
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{
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_lineRenderer = GetComponent<LineRenderer>();
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}
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}
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}
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