batteryDiagnosis/Assets/3rdParty/Sci-Fi VFX
何嘉峣 8ee743c172 新建场景 2025-03-14 10:38:55 +08:00
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Animation 新建场景 2025-03-14 10:38:55 +08:00
Materials 新建场景 2025-03-14 10:38:55 +08:00
Meshes 新建场景 2025-03-14 10:38:55 +08:00
Prefabs 新建场景 2025-03-14 10:38:55 +08:00
Scripts 新建场景 2025-03-14 10:38:55 +08:00
Shaders 新建场景 2025-03-14 10:38:55 +08:00
Textures 新建场景 2025-03-14 10:38:55 +08:00
Animation.meta 新建场景 2025-03-14 10:38:55 +08:00
Materials.meta 新建场景 2025-03-14 10:38:55 +08:00
Meshes.meta 新建场景 2025-03-14 10:38:55 +08:00
Post-Processing Profile.asset 新建场景 2025-03-14 10:38:55 +08:00
Post-Processing Profile.asset.meta 新建场景 2025-03-14 10:38:55 +08:00
Prefabs.meta 新建场景 2025-03-14 10:38:55 +08:00
Readme.txt 新建场景 2025-03-14 10:38:55 +08:00
Readme.txt.meta 新建场景 2025-03-14 10:38:55 +08:00
Sci-Fi VFX Scene.unity 新建场景 2025-03-14 10:38:55 +08:00
Sci-Fi VFX Scene.unity.meta 新建场景 2025-03-14 10:38:55 +08:00
Scripts.meta 新建场景 2025-03-14 10:38:55 +08:00
Shaders.meta 新建场景 2025-03-14 10:38:55 +08:00
Textures.meta 新建场景 2025-03-14 10:38:55 +08:00

Readme.txt

Thanks for you purshase!

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HELPFUL NOTE:

- For the materialization effect you need to use a ShaderParameterSetter script

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Please read how to add bloom and other effects:
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For correct work as in demo scene you need enable "HDR" on main camera and. 

https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom.
Use follow settings:
Threshold 2
Radius 7
Intencity 1
High quality true
Anti flicker true

In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality)
or use deffered rendering mode.

Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset Sci-Fi VFX folder

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CHANGE LOG
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v 1.0.1

fixed issues
added shield effects

v 1.0.2

added hologram effects

v 1.0.3

added engine effects
added shield on object effects

v 1.0.4

added materialization effects

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Best Regards,
Max