batteryDiagnosis/Assets/Editor/TestEditor.cs

35 lines
1.0 KiB
C#

using UnityEditor;
using UnityEngine;
public class TestEditor : Editor
{
/// <summary>
/// ÐÐÊý
/// </summary>
public static int rowCount;
/// <summary>
/// ÁÐÊý
/// </summary>
public static int colCount;
[MenuItem("Custom/Fun")]
public static void Fun()
{
Transform[] trans = Selection.transforms;
for (int i = 0; i < trans.Length; i++)
{
for (int j = 0; j < trans[i].GetComponentsInChildren<MeshRenderer>().Length; j++)
{
for (int k = 0; k < trans[i].GetComponentsInChildren<MeshRenderer>()[j].sharedMaterials.Length; k++)
{
string path = trans[i].GetComponentsInChildren<MeshRenderer>()[j].sharedMaterials[k].name;
Debug.Log(trans[i].GetComponentsInChildren<MeshRenderer>()[j].name + " : " + path + " : " + k);
trans[i].GetComponentsInChildren<MeshRenderer>()[j].sharedMaterials[k] = Resources.Load<Material>("Materials/" + path);
}
}
}
}
}