batteryDiagnosis/Assets/Scripts/Bootstrap.cs

58 lines
1.6 KiB
C#

using Unity.VisualScripting;
using UnityEngine;
public class Bootstrap : SingletonMono<Bootstrap>
{
public static UIManager UIMgr { get; private set; }
public EventCenter eventCenter;
public ScenesManager scenesManager;
protected override void Awake()
{
base.Awake();
UIMgr = new UIManager();
eventCenter = new EventCenter();
scenesManager = new ScenesManager();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
UIMgr.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
scenesManager.LoadSceneAsyn(this, "MainScene", () =>
{
Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
UIMgr.ShowPanel<UI_BGPanel>(this, E_UI_Layer.System, (p) =>
{
AudioManager.tipsSource = Camera.main.AddComponent<AudioSource>();
});
});
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown("s"))
{
UIMgr.ShowPanel<UI_TestPanel>(this, E_UI_Layer.Bot, (panel) =>
{
panel.OnInit();
Debug.Log("UI_TestPanelÏÔʾ³É¹¦");
});
}
if (Input.GetKeyDown("h"))
{
UIMgr.HidePanel<UI_TestPanel>();
}
if (Input.GetKeyDown("e"))
{
eventCenter.EventTrigger(Enum_EventType.TestEvent1);
}
}
}