37 lines
939 B
C#
37 lines
939 B
C#
using UnityEngine;
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public class AudioManager : MonoBehaviour
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{
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public static AudioSource tipsSource;
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public static string clipPath;
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public void Start()
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{
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Bootstrap.Instance.eventCenter.AddEventListener<string>(Enum_EventType.AudioPlay, PlayTipsAudio);
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}
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/// <summary>
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/// ²¥·ÅÌáʾÅäÒô
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/// </summary>
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/// <param name="clipName"></param>
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public void PlayTipsAudio(string clipName)
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{
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clipPath = "Audios/" + clipName;
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AudioClip clip = Resources.Load<AudioClip>(clipPath);
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if (clip != null)
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{
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tipsSource.clip = clip;
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tipsSource.Play();
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}
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}
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public void StopAudio()
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{
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tipsSource.Stop();
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}
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private void OnDisable()
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{
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if (Bootstrap.Instance != null)
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{
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Bootstrap.Instance.eventCenter.RemoveEventListener<string>(Enum_EventType.AudioPlay, PlayTipsAudio);
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}
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}
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}
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