'use strict'; var ExpGolomb; /** * Parser for exponential Golomb codes, a variable-bitwidth number encoding * scheme used by h264. */ ExpGolomb = function(workingData) { var // the number of bytes left to examine in workingData workingBytesAvailable = workingData.byteLength, // the current word being examined workingWord = 0, // :uint // the number of bits left to examine in the current word workingBitsAvailable = 0; // :uint; // ():uint this.length = function() { return (8 * workingBytesAvailable); }; // ():uint this.bitsAvailable = function() { return (8 * workingBytesAvailable) + workingBitsAvailable; }; // ():void this.loadWord = function() { var position = workingData.byteLength - workingBytesAvailable, workingBytes = new Uint8Array(4), availableBytes = Math.min(4, workingBytesAvailable); if (availableBytes === 0) { throw new Error('no bytes available'); } workingBytes.set(workingData.subarray(position, position + availableBytes)); workingWord = new DataView(workingBytes.buffer).getUint32(0); // track the amount of workingData that has been processed workingBitsAvailable = availableBytes * 8; workingBytesAvailable -= availableBytes; }; // (count:int):void this.skipBits = function(count) { var skipBytes; // :int if (workingBitsAvailable > count) { workingWord <<= count; workingBitsAvailable -= count; } else { count -= workingBitsAvailable; skipBytes = Math.floor(count / 8); count -= (skipBytes * 8); workingBytesAvailable -= skipBytes; this.loadWord(); workingWord <<= count; workingBitsAvailable -= count; } }; // (size:int):uint this.readBits = function(size) { var bits = Math.min(workingBitsAvailable, size), // :uint valu = workingWord >>> (32 - bits); // :uint // if size > 31, handle error workingBitsAvailable -= bits; if (workingBitsAvailable > 0) { workingWord <<= bits; } else if (workingBytesAvailable > 0) { this.loadWord(); } bits = size - bits; if (bits > 0) { return valu << bits | this.readBits(bits); } return valu; }; // ():uint this.skipLeadingZeros = function() { var leadingZeroCount; // :uint for (leadingZeroCount = 0; leadingZeroCount < workingBitsAvailable; ++leadingZeroCount) { if ((workingWord & (0x80000000 >>> leadingZeroCount)) !== 0) { // the first bit of working word is 1 workingWord <<= leadingZeroCount; workingBitsAvailable -= leadingZeroCount; return leadingZeroCount; } } // we exhausted workingWord and still have not found a 1 this.loadWord(); return leadingZeroCount + this.skipLeadingZeros(); }; // ():void this.skipUnsignedExpGolomb = function() { this.skipBits(1 + this.skipLeadingZeros()); }; // ():void this.skipExpGolomb = function() { this.skipBits(1 + this.skipLeadingZeros()); }; // ():uint this.readUnsignedExpGolomb = function() { var clz = this.skipLeadingZeros(); // :uint return this.readBits(clz + 1) - 1; }; // ():int this.readExpGolomb = function() { var valu = this.readUnsignedExpGolomb(); // :int if (0x01 & valu) { // the number is odd if the low order bit is set return (1 + valu) >>> 1; // add 1 to make it even, and divide by 2 } return -1 * (valu >>> 1); // divide by two then make it negative }; // Some convenience functions // :Boolean this.readBoolean = function() { return this.readBits(1) === 1; }; // ():int this.readUnsignedByte = function() { return this.readBits(8); }; this.loadWord(); }; module.exports = ExpGolomb;