import McGiWorldDraw from '../McGiWorldDraw'; import MxDbEntity from '../MxDbEntity'; /** * MxDbHatch 填充对象 */ declare class MxDbHatch extends MxDbEntity { points: THREE.Vector3[]; worldDraw(pWorldDraw: McGiWorldDraw): void; getTypeName(): string; moveGripPointsAt(index: number, offset: THREE.Vector3): boolean; /** 设置顶点坐标 */ setPoints(points: THREE.Vector3[]): void; getGripPoints(): THREE.Vector3[]; dwgIn(obj: any): boolean; dwgOut(obj: any): any; } export default MxDbHatch;