/** * @licstart The following is the entire license notice for the * JavaScript code in this page * * Copyright 2022 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @licend The above is the entire license notice for the * JavaScript code in this page */ "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.OverlayManager = void 0; class OverlayManager { #overlays = new WeakMap(); #active = null; get active() { return this.#active; } async register(dialog, canForceClose = false) { if (typeof dialog !== "object") { throw new Error("Not enough parameters."); } else if (this.#overlays.has(dialog)) { throw new Error("The overlay is already registered."); } this.#overlays.set(dialog, { canForceClose }); dialog.addEventListener("cancel", evt => { this.#active = null; }); } async unregister(dialog) { if (!this.#overlays.has(dialog)) { throw new Error("The overlay does not exist."); } else if (this.#active === dialog) { throw new Error("The overlay cannot be removed while it is active."); } this.#overlays.delete(dialog); } async open(dialog) { if (!this.#overlays.has(dialog)) { throw new Error("The overlay does not exist."); } else if (this.#active) { if (this.#active === dialog) { throw new Error("The overlay is already active."); } else if (this.#overlays.get(dialog).canForceClose) { await this.close(); } else { throw new Error("Another overlay is currently active."); } } this.#active = dialog; dialog.showModal(); } async close(dialog = this.#active) { if (!this.#overlays.has(dialog)) { throw new Error("The overlay does not exist."); } else if (!this.#active) { throw new Error("The overlay is currently not active."); } else if (this.#active !== dialog) { throw new Error("Another overlay is currently active."); } dialog.close(); this.#active = null; } } exports.OverlayManager = OverlayManager;