import McGiWorldDraw from "../McGiWorldDraw"; import MxDbCircleArc from "../MxDbCircleArc"; declare class MxDbArcShape extends MxDbCircleArc { /** 环形 */ constructor(); getTypeName(): string; center: import("three").Vector3; innerRadius: number; outerRadius: number; worldDraw(pWorldDraw: McGiWorldDraw): void; drawArcShape(pWorldDraw: McGiWorldDraw): void; getGripPoints(): THREE.Vector3[]; moveGripPointsAt(index: number, offset: THREE.Vector3): boolean; } export default MxDbArcShape;